On Generic Skull Pickup

Description
Event called when a player explicitly picks up the given Generic Skull
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
Generic Skull
Object
Yes
Which object to listen for being picked up.
Outputs
Output
Type
Description
Acquiring Player
Object
Which player picked it up.
Pickup Position
Vector3
Location the object was at before it was picked up.
Contributors
AddiCt3d 2CHa0s
Last updated