On Generic Skull Pickup

Description

Event called when a player explicitly picks up the given Generic Skull

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

Generic Skull

Object

Yes

Which object to listen for being picked up.

Outputs

Output
Type
Description

Acquiring Player

Object

Which player picked it up.

Pickup Position

Vector3

Location the object was at before it was picked up.

Contributors

AddiCt3d 2CHa0s

Last updated