TSG Forge Wiki
  • Welcome
  • Forge
    • Forge Basics and UI
      • Loading Into Forge
        • Forge Canvases
        • Baked-In Map Data
      • Forge Interface
        • Object Browser
          • Forge Object List
        • Object Properties
        • Folders
          • Basic Folder Structure
          • Advanced Folder Structure
        • Map Options
        • Tool Settings
          • Debug Element Display Options
      • Controls and Shortcuts
      • Coordinate System and Spaces
      • Working with Objects
      • Editor Modes
      • Saving Assets
      • Forge Terminology
    • Layout
      • Level Design
        • Blockout Best Practices
        • Metrics
          • Level Geometry Metrics
          • Map Scaling
          • Movement and Player Character Info
        • Terrain
          • TI and Non-TI Terrain
          • Terrain Guidelines
        • Planning the Location and Orientation of Your Map
        • Designing For Halo
      • Level Art
        • Creating an Art Palette
        • Art Techniques
    • Spawning
      • Initial Spawning
        • Team Intro Spawns
        • Initial Spawn Points
        • Backup Spawn Points
      • Respawning
        • Respawn Points
          • Respawn Point Count Reference
        • Reviving a Player
      • Spawn Influence
        • Spawn Volumes
          • FFA & Spawn Volumes
          • Weighting Respawn Volumes (old)
        • Player-Based Spawn Influence
      • Spawn Order
    • Gameplay
      • Sandbox
        • Weapons
          • All Weapons
            • Weapon Classes
            • Variants (old)
          • Weapon Spawning
            • Weapon Racks
            • Weapon Pads
            • Weapon Trunks
            • Classic Weapon Spawns
            • Weapon Pods
            • Weapon Objects
          • Weapon Data
            • Weapon Time To Kill
            • Weapon Rate of Fire and Reload Speeds
            • Weapon Single Round Damage
            • Weapon Projectile Behavior and Leading Ranges
            • Weapon Aim Assist Cone Data
        • Equipment
          • All Equipment
            • Equipment Tiers
            • Fusion Coils (old)
          • Equipment Spawning
            • Equipment Dispensers
            • Power Equipment Dispensers
            • Classic Equipment Spawns
            • Equipment Pods
          • All Grenades
          • Grenade Spawning
            • Grenade Dispensers
            • Classic Grenade Spawns
            • Grenade Objects
        • Vehicles
          • All Vehicles
            • Vehicle Classes
          • Vehicle Spawning
            • Vehicle Spawners
            • Classic Vehicle Spawns
            • Vehicle Objects
          • Vehicle Data
            • Vehicle Repair Thresholds
            • Rounds Required to Pass Vehicle Repair Thresholds
            • Vehicle Damage Sections
        • Ordnance Pods
          • Ordnance Pod Count Reference
        • Spawn Properties
          • 343 Default Spawn Properties Reference
      • Cameras
        • Map Intro Cameras
          • Intro Cameras in Forge (old)
        • Winning Team Outro
      • Launchers and Lifts
      • Teleporters
      • Audio
        • Audio Emitters
        • 3D Audio
        • Optimizing Audio Generation
        • Building Audio
          • Audio Build Errors
      • Named Location Volumes
      • Containment
        • Blockers
        • Kill Zones
        • Safe Volumes
    • Modes
      • Slayer
      • Capture The Flag
        • Standard CTF
        • One Flag CTF
        • Neutral CTF
        • BTB:CTF
        • Husky Raid
        • Capture The Flag (old)
      • Strongholds
      • King of The Hill
      • Oddball
      • Firefight
        • Firefight KOTH
          • Mode Options
        • Firefight Custom
      • Infection
      • Land Grab
      • Attrition
        • Dodgeball
        • Elimination
      • Extraction
      • Total Control
      • Stockpile
      • Big Team Battle Heavies
      • Minigame
    • Nav Mesh
      • Nav Objects
        • Nav Seed Points
        • Nav Helpers
        • Nav Cutters
        • Bot Nav Markers
      • Nav Mesh Generation
        • Nav Mesh Generation Root Points
        • Optimizing Nav Mesh Generation
          • Hiding Objects During Nav Mesh Generation (old)
        • Building Nav Mesh
          • Fixing Nav Mesh Build Issues
          • How To Use Nav Mesh (old)
      • NPC Units
        • Bots
          • Bot Difficulties
          • Bot Spawning
        • AI
          • All AI Character Types
          • AI Spawning
            • AI Droppod Spawner
            • AI Phantom Spawner
            • AI Spawner
            • AI Vehicle Spawner
        • Behavior
        • Ambitions
        • Max Jump Heights and Distances
    • Lighting
      • Settings, Object-Based Lighting
        • Basic Light Settings
        • Minimal Roughness
        • Near/Far Begin
        • First Person Contact Shadows
        • Cone
        • Animation
        • Oriented Bounding Box (OBB)
        • Area Light
        • Light Group
        • Light Objects (old)
      • Settings, Global Lighting
        • Sun
        • Sky
        • Light Bounce
        • Fog
        • Fog (old)
        • Tool Settings (old)
        • Light Bounce (old)
        • Sunlight (old)
        • Sky Rendering (old)
        • Sunlight & Sun Direction (old)
      • Lighting Modifiers
        • Light Probes
        • Reflections
          • Reflection Volumes
            • Building Reflection Volumes
        • Light Probe Marker (old)
        • Level Bound Probes (old)
        • Reflection Volumes (old)
          • Cubemaps
      • Building Lighting
        • Light Probe Blending Issues
      • FX
        • Lighting FX Objects
        • FX-Emitting Objects
    • Standards
      • Mode Setup
        • Arena
        • Ranked
        • Big Team Battle
        • Squad Battle
        • Free For All
      • Map Requirements
  • Scripting
    • Scripting Basics and UI
      • Node Graph Interface
        • Node Browser
        • Graph Options
        • Global Log
        • Budget
      • Controls and Shortcuts
      • Working with Nodes
      • Script Brains and Mode Brains
      • Node Graph Properties
      • Scripting Terminology
    • Nodes
      • AI
        • Combine Squad Overrides
        • Get AI Units From Squad
        • Get All AI Units
        • Get All AI Units On Team
        • Get All Squads
        • Get All Squads On Team
        • Get Squad Definition From AI Spawner
        • Get Squad From AI Unit
        • Kill All Squads
        • Kill Squad
        • Spawn Squad Through Definition
        • Squad Overrides Behavior
        • Squad Overrides Identification
        • Squad Overrides Spawn Logic
        • Trigger AI Spawner
      • AI ADVANCED
        • Ally Squad With FFA Player
        • Assign AI Unit To Spawned Squad
        • Assign Squad To Team
        • Assign Squad To Zone
        • Get AI Character Type
        • Get All AI Spawners
        • Get Available AI Unit Count
        • Get Is AI
        • Get Squad AI Unit Count
        • Get Squad Combat State
        • Get Squad Definition AI Unit Count
        • Get Squad Has Squad Label
        • Get Squad Team
        • Get Squads From Spawner
        • Get Squads With Squad Label
        • Is AI Unit Of Species
      • AI MODIFIERS
        • Apply Undetectable To AI
        • Apply Valhalla
        • Get AI Targetable Object List
        • Modify AI Targetable List
        • Modify AI Targetable Object Methods
        • Set AI Difficulty
        • Set AI Unit Inactive
        • Set AI Unit Magic Sight
        • Set AI Unit Perception
        • Set All Healthbars Visible
        • Set Healthbar Visible
        • Set Squad Follow Object
        • Set Squad Stop Following
        • Trigger Grunt Hug
      • AI WAVES
        • Add Wave To Wave Manager
        • Compare Wave Manager
        • Compare Wave Type
        • Compare Wave Victory Reason
        • End Current Wave
        • Get Current Wave Status
        • Get Wave Manager Status
        • Remove Upcoming Waves
        • Wave
        • Wave Options
      • AUDIO
        • Fade Current Music Track For All Players
        • Fade Current Music Track For Player
        • Fade Current Music Track For Team
        • Play 3D Audio For All Players
        • Play 3D Audio For Opposing Teams
        • Play 3D Audio For Team
        • Play Announcer Voiceover For All Players
        • Play Announcer Voiceover For Player
        • Play Announcer Voiceover For Team
        • Play Music Track For All Players
        • Play Music Track For Player
        • Play Music Track For Team
        • Play Nearing Victory Audio For All Players
        • Register Audio Zone
        • Set Object 3D Audio Loop
        • Stop Music Track For All Players
        • Stop Music Track For Player
        • Stop Music Track For Team
        • Stop Object 3D Audio Loop
        • Unregister Audio Zone
      • BOTS
        • Add Bot
        • Add Bot Ambition To Object
        • Ambition Type: Deliver
        • Ambition Type: Guard
        • Ambition Type: Interact
        • Ambition Type: Pickup
        • Bot Ambition
        • Bot Difficulty
        • Get All Bots
        • Get All Bots On Team
        • Get Bot Is Difficulty
        • Get Is Bot
        • Remove All Bots
        • Remove Bot Ambitions From Object
        • Remove Specific Bot From Match
      • DEATH CONTEXT
        • Was AI Killer
        • Was Assisted Kill
        • Was Character Type
        • Was Grenade Kill
        • Was Last AI Unit In Squad
        • Was Melee Kill
        • Was Vehicle Kill
        • Was Weapon Kill
        • Was With Grenade Type
        • Was With Specific Vehicle
        • Was With Specific Weapon
        • Was With Vehicle Type
        • Was With Weapon Type
      • DEBUG
        • Print Boolean To Killfeed
        • Print Control State To Killfeed
        • Print Number To Killfeed
        • Print Player To Killfeed
        • Print Team To Killfeed
        • Print Vector3 To Killfeed
        • Print Victory Reason To Killfeed
      • EVENTS
        • On Game Start
        • On Gameplay Start
        • On Map Intro
        • On Object Damaged
        • On Object Destroyed
        • On Object Entered Area
        • On Object Exited Area
        • On Object Spawned
        • On Round End
        • On Round Start
        • On Vehicle Entered
        • On Vehicle Exited
        • On Vehicle Hijacked By AI
        • On Vehicle Hijacked By Player
        • On Vehicle Overturned
      • EVENTS AI
        • On AI Unit Killed
        • On Any Wave End
        • On Any Wave Start
        • On Squad Arrived
        • On Squad Arrived At Specific Zone
        • On Squad Remaining Percent
        • On Squad Spawned
        • On Squad Spawned With Squad Label
        • On Squad State Changed
        • On Wave End
        • On Wave Start
      • EVENTS CUSTOM
        • Every N Seconds
        • On Custom Equipment A Used
        • On Custom Equipment B Used
        • On Custom Equipment C Used
        • On Custom Equipment D Used
        • On Custom Event
        • On Custom Event, Global
        • On Custom Event, Global Async
        • On Object Interacted
        • On Stopwatch Reaches N Seconds
        • Trigger Custom Event
        • Trigger Custom Event, Global
        • Trigger Custom Event, Global Async
      • EVENTS GENERIC OBJECTIVES
        • On Generic Ball Dropped
        • On Generic Ball Pickup
        • On Generic Flag Carrier Killed
        • On Generic Flag Dropped
        • On Generic Flag Picked Up
        • On Generic Flag Reset
        • On Generic Flag Scored
        • On Generic Flag Spawned
        • On Generic Skull Dropped
        • On Generic Skull Pickup
        • On Generic Zone Capture Complete
        • On Generic Zone Capture Reset
        • On Generic Zone Capture Secured
        • On Generic Zone Capture Start
        • On Generic Zone Contested End
        • On Generic Zone Contested Start
        • On Generic Zone Entered
        • On Generic Zone Exited
        • On Generic Zone Expired
        • On Generic Zone Incoming
        • On Generic Zone Neutralize Reset
        • On Generic Zone Neutralize Start
        • On Generic Zone Neutralized
        • On Generic Zone Online
        • On Generic Zone Score End
        • On Generic Zone Score Start
        • On Generic Zone Score Tick
        • On Generic Zone State Changed
        • On Power Seed Dropped
        • On Power Seed Picked Up
        • On Shrinking Zone Start
        • On Shrinking Zone Stop
        • On Shrinking Zone Tick
        • On Socket Planted
        • On Socket Removed
      • EVENTS INVENTORY
        • On Equipment Pickup
        • On Equipment Used
        • On Grenade Pickup
        • On Grenade Throw
        • On Repair Field Healed
        • On Weapon Added
        • On Weapon Dropped
        • On Weapon Low Ammo
        • On Weapon No Ammo
        • On Weapon Pickup
        • On Weapon Refill Pickup
      • EVENTS MODES
        • On Capture Zone Capture Complete
        • On Capture Zone Capture Reset
        • On Capture Zone Capture Secured
        • On Capture Zone Capture Start
        • On Capture Zone Contested End
        • On Capture Zone Contested Start
        • On Capture Zone Entered
        • On Capture Zone Exited
        • On Capture Zone Incoming
        • On Capture Zone Lifetime Expired
        • On Capture Zone Neutralize Reset
        • On Capture Zone Neutralize Start
        • On Capture Zone Neutralized
        • On Capture Zone Online
        • On Capture Zone Score End
        • On Capture Zone Score Start
        • On Capture Zone Score Tick
        • On Capture Zone State Changed
        • On Extraction Zone Arming Completed
        • On Extraction Zone Arming Interrupted
        • On Extraction Zone Arming Started
        • On Extraction Zone Conversion Completed
        • On Extraction Zone Conversion Interrupted
        • On Extraction Zone Conversion Started
        • On Extraction Zone Extraction Completed
        • On Flag Captured
        • On Flag Carrier Killed
        • On Flag Carrier Spotted
        • On Flag Dropped
        • On Flag Incoming
        • On Flag Picked Up
        • On Flag Reset
        • On Flag Spawned
        • On New VIP
        • On Oddball Carrier Killed
        • On Oddball Carrier Spotted
        • On Oddball Dropped
        • On Oddball Incoming
        • On Oddball Picked Up
        • On Oddball Reset
        • On Oddball Score Tick
        • On Oddball Spawned
        • On Player Infected
        • On Player Level Up
        • On VIP Killed
      • EVENTS PLAYERS
        • On Medal Awarded
        • On Player Crouch
        • On Player Exited
        • On Player Joined
        • On Player Killed
        • On Player Mark
        • On Player Spawned
        • On Player Team Change
      • GAME MODE
        • Adjust Lifepool
        • Adjust Personal Score
        • Adjust Player Points
        • Adjust Team Points
        • Clear Team VIP
        • End Round
        • End Round - All Lose
        • End Round - All Tie
        • End Round - Winning Player
        • End Round - Winning Team
        • Get Current Round
        • Get Is Forge Mode
        • Get Is Game Mode
        • Get Is VIP
        • Get Lifepool Lives Remaining
        • Get Max Rounds
        • Get Personal Score
        • Get Player Points
        • Get Points To Win
        • Get Round Time
        • Get Team Points
        • Set Points To Win
        • Set Round Time
        • Set VIP
      • GAME MODE FIREFIGHT
        • End Firefight Custom Set
        • Fail Firefight Custom Perfect Set
        • Get Firefight Boss Spawners
        • Get Firefight Custom Set State
        • Get Firefight Wave Spawners
        • On Firefight Set End
        • On Firefight Set Start
        • Override AI Spawner
      • GENERIC OBJECTIVES
        • Activate Delivery Point
        • Activate Flag Spawn
        • Activate Generic Zone
        • Activate Shrinking Zone
        • Add Player To Allow List
        • Deactivate Delivery Point
        • Deactivate Flag Spawn
        • Deactive Generic Zone
        • Deactive Shrinking Zone
        • Get Generic Zone Control State
        • Get Generic Zone Progress
        • Get Players In Generic Zone
        • Remove Player From Allow List
      • INVENTORY
        • Add Player Ammo - Equipped
        • Add Player Ammo - Unequipped
        • Are Same Weapon Type
        • Drop Specific Weapon
        • Drop Weapon Of Type
        • Empty Player Ammo
        • Get Is Holding Specific Weapon
        • Get Is Holding Weapon Type
        • Get Is Weapon Type
        • Get Player Holding Item
        • Get Player Weapons
        • Get Unit Holding Item
        • Get Unit Weapons
        • Get Weapon Magazine Capacity
        • Get Weapon Magazine Rounds
        • Get Weapon Type
        • Give Player New Weapon
        • Give Player Specific Weapon
        • Give Unit New Weapon
        • Give Unit Specific Weapon
        • Refill Player Ammo
        • Set Player Weapon Lowered
        • Switch To First Weapon Of Type
      • INVENTORY EQUIPMENT
        • Adjust Player Equipment Charges
        • Adjust Player Grenades
        • Are Same Equipment Type
        • Empty Player Equipment
        • Empty Player Grenades
        • Get Equipment Type
        • Get Is Holding Any Equipment
        • Get Is Holding Equipment Type
        • Get Loadout Grenade Count
        • Get Player Equipment Charges
        • Get Player Grenade Count
        • Give Player New Equipment
        • Refill Default Grenades
        • Refill Player Equipment
        • Set Player Equipment Charges
      • LISTS
        • Add Item To Generic List
        • Combine Generic Lists
        • Declare Generic Item Variable
        • Declare Generic List Variable
        • For Each Generic Item
        • Generic List
        • Get Generic Item At Index
        • Get Generic Item Variable
        • Get Generic List Size
        • Get Generic List Variable
        • Get N Items In Generic List
        • Get Shared Items
        • Get Unshared Items
        • Item Is In Generic List
        • Remove Item From Generic List
        • Set Generic Item Variable
        • Set Generic List Variable
      • LISTS CASTS
        • Cast To Boolean
        • Cast To Equipment Type
        • Cast To Grenade Type
        • Cast To Nav Marker
        • Cast To Number
        • Cast To Object
        • Cast To Squad
        • Cast To Squad Definition
        • Cast To String
        • Cast To Team
        • Cast To UI Message
        • Cast To User Label
        • Cast To Vector3
        • Cast To Vehicle Type
        • Cast To Wave
        • Cast To Wave Manager
        • Cast To Weapon Type
      • LOGIC
        • Boolean Logic
        • Boolean NOT
        • Branch
        • For Each Bot
        • For Each Object
        • For Each Player
        • For N Iterations
        • Increment Number Variable
        • Toggle Boolean Variable
        • Wait For N Seconds
      • LOGIC COMPARE
        • Compare
        • Compare Character Type
        • Compare Control States
        • Compare Equipment Types
        • Compare Grenade Types
        • Compare Medals
        • Compare Squad State
        • Compare Squads
        • Compare Teams
        • Compare Vehicle Types
        • Compare Weapon Types
      • MATH
        • Absolute Value
        • Add
        • Add Vectors
        • Convert Degrees To Radians
        • Convert Radians To Degrees
        • Divide
        • Get Pi
        • Get Random Rotation
        • Get Vector Axis Value
        • Get Vector Length
        • Multiply
        • Normalize Vector
        • Random
        • Random Boolean
        • Round To Whole Number
        • Scale Vector
        • Square Root
        • Subtract
        • Subtract Vectors
        • Trigonometry - ArcSin/ArcCos
        • Trigonometry - ArcTan
        • Trigonometry - Cos/Sin/Tan
        • Vector Cross Product
        • Vector Dot Product
      • OBJECTS
        • Add Object To List
        • Are Same Object
        • Clone Object
        • Combine Object Lists
        • Damage Object
        • Delete Object
        • Get All Objects By Label And Spawn Order
        • Get All Objects By Spawn Order
        • Get All Players With Spawn Order
        • Get All Spawn Points
        • Get All Spawn Points For Team
        • Get First N Objects
        • Get First Object By Label
        • Get Is Dead
        • Get Is Valid Object
        • Get Last N Objects
        • Get List Size
        • Get Object Health
        • Get Object Shield
        • Get Object Spawn Order
        • Get Object Team
        • Get Object At Index
        • Get Objects By Label
        • Get Objects In Area Monitor
        • Get Objects In Prefab
        • Get Random N Objects
        • Get Shared Objects
        • Get Unique Objects
        • Object Is In List
        • Register Object For Kill Volume Events
        • Remove Object From List
        • Set Object Health
        • Set Object Health Percent
        • Set Object Physics Mode
        • Set Object Spawn Order
        • Set Object Team
        • Set Object Team To Neutral
        • Set Spawn Point Enabled
        • Spawn Object
      • OBJECTS FILTERS
        • Does Player Pass Object Filter
        • Remove All Filters On Object
        • Set Player Filter On Object
        • Set Team Filter On Object
      • OBJECTS TRANSFORM
        • Get Object Angular Velocity
        • Get Object Forward
        • Get Object Position
        • Get Object Rotation
        • Get Object Up
        • Get Object Velocity
        • Move Object To Transform
        • Reset Object
        • Rotate Object To Point
        • Set Object Angular Velocity
        • Set Object Position
        • Set Object Rotation
        • Set Object Velocity
        • Translate Object To Point
      • PLAYERS
        • Activate Spartan Tracking
        • Are Same Player
        • Block Player Spawns
        • Get All Players
        • Get All Players On Team
        • Get Is Crouching
        • Get Is Grappling
        • Get Is In Shroud Screen
        • Get Is Lunging
        • Get Is Mark Overridden
        • Get Is Overshield On
        • Get Is Player
        • Get Is Translocating
        • Get Is Zoomed
        • Get Number Of Teams
        • Get Number Of Players
        • Get Player Aiming Vector
        • Get Player FFA Allegiance
        • Get Player Overshield
        • Get Player Team
        • Get Random Player
        • Get Respawn Penalty
        • Revive All Players
        • Revive All Players On Team
        • Revive Player
        • Set Player Camo
        • Set Player FFA Allegiance
        • Set Player Mark Override
        • Set Player Overshield
        • Set Player Team
        • Set Player VFX
        • Set Respawn Penalty
        • Teleport Player
        • Unblock Respawns For Player
      • SKULLS
        • Cast To Skull
        • Compare Skulls
        • Declare Skull Variable
        • Get Skull Enabled
        • Get Skull Variable
        • Set Skull Enabled
        • Set Skull Variable
        • Skull
      • STOPWATCHES
        • Create Stopwatch
        • Get Stopwatch Elapsed Time
        • Pause Stopwatch
        • Reset Stopwatch
        • Restart Stopwatch
        • Start Stopwatch
      • TRAITS
        • Apply Trait Set
        • Apply Trait Set For Seconds
        • Apply Trait Set Until Death
        • Combine Trait Lists
        • Declare Trait Set
        • Get Random N Traits
        • Remove All Trait Sets
        • Remove Trait Set
        • Trait List
      • TRAITS AI
        • Trait AI: Bonus Health
        • Trait AI: Bottomless Clip
        • Trait AI: Damage Resistance
        • Trait AI: Health Recharge
        • Trait AI: Movement Speed
        • Trait AI: Movement Speed With Turret
        • Trait AI: Prevent Weapon Firing
        • Trait AI: Vampirism
        • Trait AI: Weapon Damage
      • TRAITS PLAYER
        • Apply Player Trait Set
        • Apply Player Trait Set For Seconds
        • Apply Player Trait Set Until Death
        • Remove All Player Trait Sets
        • Remove Player Trait Set
        • Trait: Bonus Health
        • Trait: Bonus Shield
        • Trait: Bottomless Clip
        • Trait: Clamber Enabled
        • Trait: Clamber Speed
        • Trait: Damage Resistance
        • Trait: Deathless
        • Trait: Equipment Pickup
        • Trait: Grenade Damage
        • Trait: Grenade Detonation Radius
        • Trait: Grenade Impulse
        • Trait: Grenade Pickup
        • Trait: Headshot Protection
        • Trait: Health Recharge
        • Trait: Infinite Ammo
        • Trait: Jump Height
        • Trait: Loadout Weapon Overrides
        • Trait: Melee Damage
        • Trait: Melee Impulse
        • Trait: Melee Recovery Speed
        • Trait: Motion Tracker Range
        • Trait: Motion Tracker Visible
        • Trait: Movement Speed
        • Trait: Movement Speed With Turret
        • Trait: Player Gravity
        • Trait: Prevent Grenade Throwing
        • Trait: Prevent Weapon Firing
        • Trait: Reload Speed
        • Trait: Shield HUD Visible
        • Trait: Shield Recharge
        • Trait: Slide Speed
        • Trait: Sprint Enabled
        • Trait: Sprint Reload Enabled
        • Trait: Sprint Resets Recharge
        • Trait: Sprint Speed
        • Trait: Third Person Gameplay
        • Trait: VFX - Active Camouflage
        • Trait: VFX - Overshield
        • Trait: Vampirism
        • Trait: Vehicle Passenger Only
        • Trait: Weapon Damage
        • Trait: Weapon Dropping
        • Trait: Weapon Pickup
        • Trait: Weapon Switch Speed
      • UI
        • Clear Splash For Player
        • Create UI Message
        • Create UI Message [B]
        • Create UI Message [C]
        • Push Splash To Player
        • Set Objective Banner For Player
      • UI NAV MARKERS
        • Add Trigger Volume Docking
        • Add Trigger Volume Visibility
        • Attach Nav Marker To Object
        • Clear All Visibility
        • Clear Distance Visibility
        • Clear Nav Marker Progress Team
        • Clear Nav Marker Text
        • Clear Nav Marker Team
        • Get Nav Marker Progress
        • Nav Marker
        • Nav Marker Global
        • Negate Line Of Sight To Object Center Visibility
        • Negate Line Of Sight To Player Visibility
        • Negate Player Distance Visibility
        • Negate Player Docking
        • Negate Player Visibility
        • Negate Sprinted Recently Visibility
        • Negate Team Distance Visibility
        • Negate Team Docking
        • Negate Team Visibility
        • Negate Trigger Volume Docking
        • Negate Trigger Volume Visibility
        • Remove All Docking
        • Remove All Player Filters
        • Remove All Team Filters
        • Remove All Trigger Volume Visibility
        • Remove Line Of Sight To Object Center Visibility
        • Remove Line Of Sight To Player Visibility
        • Remove Player Docking
        • Remove Player Visibility
        • Remove Sprinted Visibility
        • Remove Team Docking
        • Remove Team Offscreen Visibility
        • Remove Team Visibility
        • Remove Took Damage Visibility
        • Remove Trigger Volume Docking
        • Remove Trigger Volume From Docking
        • Remove Trigger Volume Visibility
        • Reset Distance Visibility Params
        • Set All Players Docking
        • Set Distance Visibility Params
        • Set Docking Order
        • Set Line Of Sight To Object Center Visibility
        • Set Line Of Sight To Player Visibility
        • Set Nav Marker Enabled
        • Set Nav Marker Icon
        • Set Nav Marker Message
        • Set Nav Marker Position
        • Set Nav Marker Progress
        • Set Nav Marker Progress Team
        • Set Nav Marker Team
        • Set Nav Marker Team Visibility
        • Set Nav Marker Text
        • Set Nav Marker Type
        • Set Player Distance Visibility
        • Set Player Distance Visibility Params
        • Set Player Docking
        • Set Player Visibility
        • Set Sprinted Visibility
        • Set Team Distance Visibility
        • Set Team Distance Visibility Params
        • Set Team Docking
        • Set Team Visibility
        • Set Team Offscreen Visibility
        • Set Took Damage Visibility
        • Set Visibility Filter Type
      • UNITS
        • Are Same Unit
        • Get All Units
        • Get All Units On Team
        • Get Is Airborne
        • Get Is Camouflaged
        • Get Is Detected
        • Get Is Detected By Team
        • Get Is In Knockback
        • Get Random Unit
        • Get Unit Aiming Vector
        • Get Unit FFA Allegiance
        • Get Unit Team
        • Set Unit Camo
        • Teleport Unit
      • VARIABLES ADVANCED
        • Boolean Variable
        • Equipment Type Variable
        • Grenade Type Variable
        • Number Variable
        • Object List Variable
        • Object Variable
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On this page
  • How the TSG Forge Wiki operates
  • Git and Visual Studio Code
  • Useful Visual Studio Code extensions
  • Cloning the repository
  • GitBook structure
  • Markdown files for pages
  • SUMMARY.md
  • Creating a branch
  • Branch naming
  • Making edits
  • Before adding content
  • Article formatting guidelines
  • Editing existing articles
  • Adding new articles
  • Making commits
  • Commit messages
  • Submitting a Pull Request
  • Syncing the repo
  • Creating a private GitBook app environment (optional)
  • Submitting via Discord (optional)
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  1. Community
  2. Contributing to TSG Forge Wiki

Submitting Content to the Wiki

How to contribute to the addition of content to the Wiki and how to create meaningful pull requests so articles can seamlessly be integrated into the Wiki.

PreviousContributing to TSG Forge WikiNextStyle Guide

Last updated 1 month ago

In order to efficiently submit content to the TSG Forge Wiki, it's important to follow some guidelines that we've setup to make sure that the articles are made properly and the Wiki structure works correctly. Here you will find information on how to do just that.

How the TSG Forge Wiki operates

It's easiest for the moderators of this Wiki to have users submit these pull requests in a well-formatted and organized manner so the changes within them can easily be authored and confirmed to be pushed to the Wiki. To help with this process, we've created this article to explain the process.

Git and Visual Studio Code

Watch this video to get started with Git using Visual Studio Code:

Useful Visual Studio Code extensions

In order to get a more accurate Markdown preview than the VS Code built-in one and some additional quality-of-life improvements specifically tailored to making articles for TSG Forge Wiki, consider installing these VS Code extensions:

  • GitHub Markdown Preview

    • Installing this extension also installs multiple other ones

  • Markdown All in One

  • GitHub Pull Requests (mandatory in a later step)

To open the Markdown preview to the side, click the preview icon on the top right, or use the shortcut: CTRL+K V.

Cloning the repository

Watch this section (5:43-6:20) in this tutorial video to learn how to clone a GitHub repository:

GitBook structure

To achieve a working Table of Contents structure (the list on the left) with articles, pages and sub-pages (drop-downs), GitBook relies on looking for certain patterns in the GitHub repo to make everything work.

Markdown files for pages

Markdown files (.md extension) are used as the file type for all pages. Markdown is a lightweight markup language for creating formatted text using a plain-text editor. Pages made from other file types won't be recognized as working pages.

SUMMARY.md

The SUMMARY.md file is where the Table of Contents structure is stored. If a new Markdown page is to be added to the repo, the SUMMARY.md file must be updated to include the correct path of the newly added file. Otherwise the new page won't show up in the Table of Contents structure in the live GitBook site.

Always remember to update the SUMMARY.md file if a new page is added.

Creating a branch

A Branch is a separate version or ...branch of the main repository. Branches allow you to work on different parts of a project without impacting the main branch. When the work is complete, a branch can be merged with the main project.

Watch this section (2:05-2:33) in this tutorial video to learn how to create a branch:

Branch naming

When making edits to the cloned repo, Wiki contributors should always work in a separate branch that is named semantically and in relation to the changes being made. After the changes in the working branch have been merged into the main branch, the working branch is usually deleted as to not fill up the repo with old branches.

For effective and standardized branch naming, read these articles:

Branches should be named meaningfully and with as few words as possible required to communicate the necessary changes the branch is focusing on.

Making edits

When making edits to the repo, it's important to follow some standards and guidelines so that there's less work for the Wiki moderators to correct. Along the way you'll also learn some Markdown standards.

Before adding content

Search the Wiki for existing information about the topic you are looking for. Use the the Search bar in the top right of the site. The search will index any instances of the search term, which is very useful for finding any mentions of the information you are trying to find.

Article formatting guidelines

The articles for the TSG Forge Wiki follow a standardized formatting syntax for consistency and readability:

  • Page names should be Title Case. This is achieved via the [Page Name] in SUMMARY.md, rather than in the file for the page or its file name

  • If a blank page is crated to "reserve" an article spot in the category, the page needs to mention that it's a stub, and include a link to this page so readers know how to learn to edit that page

  • Images should be added to the .assets folder of the repo and linked from there. Images can easily be inserted into a .md file in VS Code by shift-dragging the image on to the code.

    • Image formats should be preferably JPG/JPEG due to their small file size, but PNG & GIF are supported as well

    • Try to keep individual image size under 300 KB to make pages load faster

    • Images should be named using kebab-case and be named semantically

    • External media links should be avoided whenever possible to keep the informative content concentrated within the repo

Editing existing articles

Editing an existing article is very simple as all of the back-end functionality and files should already be set up correctly, and all you need to do is edit the .md file for the article.

If you're making fixes to an already formatted and written article, just stick to the guidelines shown above when making edits.

Adding new articles

When adding new articles that don't have a .md file and a SUMMARY.md entry for them, they must both be created. We've also set up some naming guidelines that we'd like Wiki contributors to follow:

Standalone pages

Pages with sub-pages

Updating SUMMARY.md

If a new .md file is created in the structure, it has to also be added to SUMMARY.md in the right line and with the correct indentation for it to work.

Moving or removing an article, or adding a sub-page to a standalone page

Important! Read carefully if your edit falls into this category.

Removing an article can have this same effect, if the article was the only page in a folder group, as then that folder should become a standalone page. (from /folder/path/README.md -> /folder/path/article-name.md)

And in addition to removing an article causing this, also adding a sub-page to an existing standalone page will have the same effect as now all of the references pointing to /folder/path/article-name.md should point to /folder/path/README.md, but it's not done automatically outside of the GitBook editor.

If you are working in an editor other than the GitBook editor and have to move or remove an article, or add a sub-page to a standalone page, open up a GitHub issue about it instead and temporarily place your articles in the TODO folder so a TSG staff member can correctly adjust the article placement.

Making commits

Commits are a way to push changes to a branch, kind of like a save point. They are points in the project you can go back to if you find a bug, or want to make a change.

Watch this section (1:17-2:04) in this tutorial video to learn how to make a commit:

Commit messages

Commit messages should tell what has been done in the commit in a concise and semantic way. Every commit should be accompanied by a message and sometimes also a description. In the VS Code Source Control page, the first line in the Message field will be the commit message and the second line (by pressing ENTER) will be the commit description.

If you leave the commit message field empty, a new page named COMMIT_EDITMSG will open where you can add a commit message on line 1 and a description on line 2 with the help of vertical guide lines on the right that show the 50 and 72 character length. Confirm the commit with the checkmark icon on the right.

For effective and standardized commit messages, read this article:

Submitting a Pull Request

Pull requests let you tell others about changes you've pushed to a branch in a repository on GitHub. Once a pull request is opened, you can discuss and review the potential changes with collaborators and add follow-up commits before your changes are merged into the main branch.

Make sure to include enough documentation on what was done to the repo contents within the pull request so the Wiki moderators have an easier time understanding and validating the request.

Watch this tutorial video to learn how to make a pull request:

Once your pull request gets merged, the changes will update to the live Wiki page after a short sync delay.

Syncing the repo

If changes to the repo have been done by someone other than you and the copy of the repo on your local machine is outdated, the local repo will have to be synced to the repo on GitHub. To do this from VS Code, click the "Synchronize Changes" button in the bottom left.

Creating a private GitBook app environment (optional)

It's quite easy to add content to the Wiki this way, but it takes a little while to set up in the first place. It's safe to say that one should have a good understanding of how the guidelines mentioned earlier in this article work before trying this method. You'll still want to keep things standardized while using this GitBook app environment method of adding content, but it simplifies the content addition progress once it's set up right.

A personal GitBook app environment of the TSG Forge Wiki can majorly simplify the process of adding new content to the Wiki.

Submitting via Discord (optional)


Contributors

Okom Captain Punch

The TSG Forge Wiki is based on a public (repo) that is synced onto a . In order to add content to the Wiki, the content of the GitHub repo must be changed. The way to change this content is for someone to submit a request to change it; these are called "Pull Requests".

If you'd prefer to submit info via other means, you can look at the section, but keep in mind that this is much more work for the moderators of the Wiki to get content parsed from there into a functioning article.

This process focuses on adding content to the Wiki with the help of two programs: and . Git is a distributed version control system that we use to efficiently push changes to our repo. Visual Studio Code is a great text editing software that also has native integrations with Git and GitHub Pull Requests.

To get a copy of the TSG Forge Wiki repo onto your local machine for editing, the repo needs to be cloned. The repo can be found here:

We've created a that showcases the most common article formatting techniques for TSG Forge Wiki articles. Some important and useful external resources to also read through and take note of are listed below:

Based on if relevant information already exists or not, you can make a decision on whether to , or to drop the initiative.

If you're trying to workshop content, do so on the Discord in the forum

For writing new content to an empty page, copy the entire page formatting from the page and paste it into the page you're about to write. The said template is made to keep the article formatting consistent and easily digestible. When editing a folder that has articles nested in it, the folder formatting should be copied from and adapted accordingly.

Create a file in the desired folder. Name the file with kebab-case and the .md extension (generating-nav-mesh.md in the image; ). This file will act as the page file that can be edited.

Also known as the main file of a folder. Create a folder with the name of the page in kebab-case (nav-mesh-generation in the image; ); create a file inside the folder with the name README.md. The README.md file will act as the page file that can be edited.

Since moving an article to some other category will break internal (e.g. ) and external (e.g. ) references to it, these actions should be done via the .

The GitBook editor automatically updates all internal references to an article if it's moved with the GUI, which saves half of the trouble. If you don't have a GitBook app environment set up for this purpose, on the repo and detail what article needs to be moved and why. Temporarily place your articles in the folder so they are still present on the repo.

If you want to get a very accurate preview of what your added content will look like and make edits with a user-friendly GUI, you can fork the repo and sync your fork to a private . This would act as a carbon-copy of the Wiki, but without affecting the live Wiki page and allowing you to preview added content on the fly.

When working with a forked repo, you have to constantly make sure that it's synced to the main repo so that you won't make changes that have already been made in the main repo. Do this via the "Sync Fork" button in your forked repo on GitHub, then to your local cloned repo in VS Code.

As GitBook has it's own adaptation of the , that VS Code can't preview accurately it can be beneficial to be able to see the correct preview of what GitBook-specific will look like. VS Code has some extensions to make the Markdown preview look like GitHub's preview, but not for GitBook. The use of these extensions is explained in the section .

If learning the GitHub Pull Request process isn't your thing, but you want to contribute to the wiki, you can do so by making a post message in the forum on the TSG Discord about your article topic. From there, wiki moderators will collect the information and convert them into articles.

As this is a very manual process by the wiki moderators, it's important to format your post correctly so there is a higher chance that the volunteer moderators will want to convert them into wiki articles. For more guidelines on Discord message formatting for wiki articles, see: .

Just have scraps of info to share, like a weird interaction between two objects or systems, and don't think it's enough to create a pull request on GitHub or to post in the Wiki Discussion forum on the Discord? In this case, you can use the and it will get added to the pile of other scraps of info that are used as reference when writing wiki articles

GitHub repository
GitBook documentation page
Git
Visual Studio Code
https://github.com/The-Scripters-Guild/ForgeWiki
Branch Naming – GitHub, farbodsaraf
Style Guide
Markdown Formatting Rules – GitHub, markdownlint
Wiki Discussion
Article Template
Folder Template
link to the live article
link to the live article
open an issue
TODO
GitBook app environment
Wiki Discussion
Discord Message Article Template
Discord Message Article Template
Infodump Form
Submitting via Discord
edit existing content
add new content
../../forge/nav-mesh/nav-mesh-generation/building-nav-mesh.md
https://wiki.thescriptersguild.com/main/forge/nav-mesh/nav-mesh-generation/building-nav-mesh
GitBook GUI
sync the changes
Markdown syntax
Blocks
Useful Visual Studio Code extensions
Naming conventions for Git Branches — a CheatsheetMedium
Paragraphs | GitBook Documentation
Best Practices for Branch Naming Conventions and Effective Commit MessagesDEV Community
Join the The Scripter's Guild Discord Server!Discord
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Logo
Logo
VS Code Markdown preview with the mentioned extensions installed
SUMMARY.md of the TSG Forge Wiki repo in Visual Studio Code
Searching for an article name
Searching for a mention of a term within an article
The Nav Mesh Generation page represented in SUMMARY.md
Image from the GitBook editing interface that this article was written in
VS Code and the Wiki GitHub repo side by side
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