When pursuing this behavior, a bot will move to the target object and stand near it. If that object has a Boundary defined, the bot will try to stay within that Boundary. If applied to an enemy player, the bot will engage in combat with the target object.
Node Type
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Inputs
Input
Type
Required
Description
(none)
N/A
N/A
Outputs
Output
Type
Description
Ambition Type
Ambition Type
This node passes the Guard Ambition Type to an Execution node.