Nodes that allow management of campaign Skulls
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Identifier
String
Yes
Custom name of variable to set.
Value
Object
No
Skull to be held in this variable.
Scope
Must match the scope of the declared variable to be set (Local, Global, Object).
If Object Scope, which object the variable is associated with.
(none)
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago