Traits
Last updated
Last updated
The Prevent Weapon Firing trait prevents players from firing weapons but also disables melee attacks, even if the player is using a non-melee weapon like a pistol.
The active camo VFX trait can remove player outlines, with a minimum scalar of 0.5 needed for the effect to take place. However, at this scalar, players appear translucent and ghost-like. The scalar threshold for fully opaque appearance is dependent on lighting. Players must also be aware that there is a threshold of speed at which the active camo effect goes away and outlines will reappear. Furthermore, having the camo trait tells bots not to sprint.
When multiple trait sets are applied to a player and they contain the same trait that uses a scalar, the trait is applied multiplicatively. For example, if a player has a Movement Speed trait with a scalar of 2 and another with a scalar of 0.5, the total speed of the player will be scalar 1 (2 x 0.5 = 1). However, if a player has a Jump Height trait with a scalar of 4 and another with a scalar of 0, the total jump height of the player will be scalar 0 (4 x 0 = 0). In the case of a Damage Resistance scalar of 3 and another with a scalar of 4, the total damage resistance scalar of the player will be 12 (3 x 4 = 12).
Contributors Captain Punch DeceitfulEcho