On Squad State Changed

Description

Event called when any Squad's combat state changes between Idle, Alert, and Active

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

N/A

Outputs

Output
Type
Description

Squad

Squad

Which Squad's State has changed.

Old State

Squad State

What Squad State the Squad was in before it changed. (Idle, Alert, or Active)

New State

Squad State

What Squad State the Squad has changed to. (Idle, Alert, or Active)

Contributors

AddiCt3d 2CHa0s

Last updated