On Squad State Changed

Description
Event called when any Squad's combat state changes between Idle, Alert, and Active
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
N/A
N/A
N/A
N/A
Outputs
Output
Type
Description
Squad
Squad
Which Squad's State has changed.
Old State
Squad State
What Squad State the Squad was in before it changed. (Idle, Alert, or Active)
New State
Squad State
What Squad State the Squad has changed to. (Idle, Alert, or Active)
Contributors
AddiCt3d 2CHa0s
Last updated