# Reflection Volumes (old)

## Reflection Volumes

Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.

{% hint style="info" %}
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000
{% endhint %}

| Property Name  | Description                                                                                                                                                                                                                                  |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Type           | <p>Shape of the refection volume</p><ul><li>Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)</li><li>Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)</li></ul> |
| Blend Distance | Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')                                                                    |
| Parallax       | Toggle on/off parallax correction to reflection from volume                                                                                                                                                                                  |

## Reflection Volumes

Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.

{% hint style="info" %}
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000
{% endhint %}

| Property Name  | Description                                                                                                                                                                                                                                  |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Type           | <p>Shape of the refection volume</p><ul><li>Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)</li><li>Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)</li></ul> |
| Blend Distance | Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')                                                                    |
| Parallax       | Toggle on/off parallax correction to reflection from volume                                                                                                                                                                                  |

<figure><img src="/files/Eki55sH2ZWZT8d69Endm" alt=""><figcaption><p>Prism Reflection Volume</p></figcaption></figure>

<figure><img src="/files/4WyN6zGpqatwinJb6O0b" alt=""><figcaption><p>Sphere Reflection Volume</p></figcaption></figure>

<figure><img src="/files/M9zyeBUXV1noc6RRoEsf" alt=""><figcaption><p>Blend Distance '0'</p></figcaption></figure>

<figure><img src="/files/vR3rMNQEDEDIluN7O68g" alt=""><figcaption><p>Blend Distance '15'</p></figcaption></figure>


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