> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/forge/lighting/lighting-modifiers/reflection-volumes-old.md).

# Reflection Volumes (old)

## Reflection Volumes

Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.

{% hint style="info" %}
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000
{% endhint %}

| Property Name  | Description                                                                                                                                                                                                                                  |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Type           | <p>Shape of the refection volume</p><ul><li>Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)</li><li>Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)</li></ul> |
| Blend Distance | Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')                                                                    |
| Parallax       | Toggle on/off parallax correction to reflection from volume                                                                                                                                                                                  |

## Reflection Volumes

Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.

{% hint style="info" %}
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000
{% endhint %}

| Property Name  | Description                                                                                                                                                                                                                                  |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Type           | <p>Shape of the refection volume</p><ul><li>Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)</li><li>Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)</li></ul> |
| Blend Distance | Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')                                                                    |
| Parallax       | Toggle on/off parallax correction to reflection from volume                                                                                                                                                                                  |

<figure><img src="https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-cb763bcb65899ab75434175810ab33bd3134975e%2Freflection-volume-prism.png?alt=media" alt=""><figcaption><p>Prism Reflection Volume</p></figcaption></figure>

<figure><img src="https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-bbaa31d37d290e00ad9c448c2001e602bfa4f6b0%2Freflection-volume-sphere.png?alt=media" alt=""><figcaption><p>Sphere Reflection Volume</p></figcaption></figure>

<figure><img src="https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-402acf53cd8dde781810c571c2d88c07604561e4%2Fsharp-edges-0-blend-distance.png?alt=media" alt=""><figcaption><p>Blend Distance '0'</p></figcaption></figure>

<figure><img src="https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-98a9bd564fd3034717eb09231564001f736be464%2Fsoft-edges-15-blend-distance.png?alt=media" alt=""><figcaption><p>Blend Distance '15'</p></figcaption></figure>
