> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-inventory/on-weapon-refill-pickup.md).

# On Weapon Refill Pickup

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-1c615514cb35742b6ad74dd11cbdbb9fa1b238a9%2Fon-weapon-refill-pickup.png?alt=media)

## Description

Event called when a weapon is picked up for an ammo refill. *Is Fully Picked Up* will return true if the weapon was despawned.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output             | Type    | Description                                                |
| ------------------ | ------- | ---------------------------------------------------------- |
| Acquiring Player   | Object  | Which player picked up a refill.                           |
| Weapon             | Object  | Which weapon is supplying the player with ammo.            |
| Weapon Position    | Vector3 | Location weapon was at when it's ammo was picked up.       |
| Is Fully Picked Up | Boolean | Whether or not the weapon supplying the ammo is now empty. |

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**Contributors**

AddiCt3d 2CHa0s
