On Weapon Refill Pickup

Description

Event called when a weapon is picked up for an ammo refill. Is Fully Picked Up will return true if the weapon was despawned.

Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

Outputs

Output
Type
Description

Acquiring Player

Object

Which player picked up a refill.

Weapon

Object

Which weapon is supplying the player with ammo.

Weapon Position

Vector3

Location weapon was at when it's ammo was picked up.

Is Fully Picked Up

Boolean

Whether or not the weapon supplying the ammo is now empty.

Contributors

AddiCt3d 2CHa0s

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