# On Weapon Refill Pickup

![](/files/2bt9HsH0iAvQ3IJFU3XT)

## Description

Event called when a weapon is picked up for an ammo refill. *Is Fully Picked Up* will return true if the weapon was despawned.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output             | Type    | Description                                                |
| ------------------ | ------- | ---------------------------------------------------------- |
| Acquiring Player   | Object  | Which player picked up a refill.                           |
| Weapon             | Object  | Which weapon is supplying the player with ammo.            |
| Weapon Position    | Vector3 | Location weapon was at when it's ammo was picked up.       |
| Is Fully Picked Up | Boolean | Whether or not the weapon supplying the ammo is now empty. |

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**Contributors**

AddiCt3d 2CHa0s


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