> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-inventory/register-on-weapon-pickup.md).

# Register On Weapon Pickup

{% hint style="info" %}
This node was originally created to cover instances where weapons created using **Spawn Mode Object** might not trigger the **On Weapon Pickup** Event, but they do, so it's currently not needed.
{% endhint %}

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-f4ef3d3bb386f3849f59646155466b01f6fef352%2Fregister-on-weapon-pickup.png?alt=media)

## Description

(Registers a weapon so an) Event executes when a player explicitly picks up the given *Weapon*.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

## Inputs

| Input  | Type   | Required | Description                                    |
| ------ | ------ | -------- | ---------------------------------------------- |
| Weapon | Weapon | Yes      | Which weapon to listen for it being picked up. |

## Outputs

| Output           | Type    | Description |
| ---------------- | ------- | ----------- |
| Acquiring Player | Player  | Deprecated. |
| Pickup Position  | Vector3 | Deprecated. |

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**Contributors**

AddiCt3d 2CHa0s\
Okom\
Jordan9232
