> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/game-mode-firefight/on-firefight-set-start.md).

# On Firefight Set Start

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-012e7dc5eb082c66363306b434a544b64a633cd6%2Fon-firefight-set-start.png?alt=media)

## Description

Event called when any Firefight game variant starts a new Set. Returns the Group Index the Set was launched with, which determines which spawners and objectives will be triggered for that Set. Only works in Firefight variants.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output             | Type   | Description                            |
| ------------------ | ------ | -------------------------------------- |
| Active Group Index | Number | Which Group Index is currently active. |

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**Contributors**

AddiCt3d 2CHa0s
