# Was Grenade Kill

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-8b9e5a763867526a4bf55ec67d14e22bff67b0d2%2Fwas-grenade-kill.png?alt=media)

## Description

Queries a *DeathContext* from the **On Player Killed** or **On AI Unit Killed** event. Returns true if the killing blow came from a grenade damage source.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input         | Type          | Required | Description                                              |
| ------------- | ------------- | -------- | -------------------------------------------------------- |
| Death Context | Death Context | True     | Which Death Context to check if kill was grenade damage. |

## Outputs

| Output           | Type    | Description                                |
| ---------------- | ------- | ------------------------------------------ |
| Was Grenade Kill | Boolean | TRUE if kill was caused by grenade damage. |

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**Contributors**

AddiCt3d 2CHa0s
