> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/game-mode-firefight/get-firefight-custom-set-state.md).

# Get Firefight Custom Set State

![](/files/a03EGvGlESedUNlJAULd)

## Description

Returns information about the currently running Firefight Custom Set. If no Custom Set is active, Custom Set Active will be FALSE and 1 as appropriate. Input pins determine the value in Forge to facilitate script testing. Only works in Firefight Custom.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input          | Type    | Required | Description                                                                  |
| -------------- | ------- | -------- | ---------------------------------------------------------------------------- |
| Value In Forge | Boolean | Yes      | Sets if "Custom Set Is Active" should be true or false when testing in Forge |
| Value In Forge | Boolean | Yes      | Sets if "Is First Set" should be true or false when testing in Forge         |
| Value In Forge | Boolean | Yes      | Sets if "Could Be Final Set" should be true or false when testing in Forge   |
| Value In Forge | Number  | Yes      | Sets which "Group Index" should be detected as active in Forge               |

## Outputs

| Output               | Type    | Description                                           |
| -------------------- | ------- | ----------------------------------------------------- |
| Custom Set Is Active | Boolean | Which Custom Set is currently active.                 |
| Is First Set         | Boolean | Is TRUE if current custom set is the first set.       |
| Could Be Final Set   | Boolean | Is TRUE if current custom set could be the final set. |
| Active Group Index   | Number  | Which Group Index is currently active.                |

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**Contributors**

AddiCt3d 2CHa0s


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