For Each Player

Description

Execute connected functions for each player in the Objects list. Identical to For Each Object except it ignores non-player objects in the list.

Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

Inputs

Input
Type
Required
Description

Objects

Object List

Yes

Any list of objects. Non players will be ignored

Outputs

Output
Type
Description

On Completion

Event

Continues node string after this node runs it's loop through the list.

Execute Per Player

Function

Runs attached nodes for each player in the list.

Current Player

Player

Outputs current player in the list.

Current Iteration

Number

Outputs the how many times the loop has run so far before completion.

Contributors

AddiCt3d 2CHa0s

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