Set Team Filter On Object

Restricts object interaction to a specific team or prevents a specific team from interacting.

Cover image

This node applies a team-based restriction to a specific object, determining which teams are permitted to interact with it. If the Invert input is enabled, the specified team is blocked from interacting instead.

Description

Adds a filter to the Object that only allows the specified Team to interact with the object. If Inverted, the object cannot be interacted with by this Team; filters must be reapplied to objects that are respawned.

Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

Inputs

Input
Type
Required
Description

Object

Object

Yes

Object to set filter on for team.

Team

Team

Yes

Team to set filter for.

Invert

Boolean

Yes

If TRUE, team cannot access object. If FALSE, team can access object.

Outputs

Output
Type
Description

(none)

Bypassed Objects

The following objects do not appear to respect the team filter:

  • Ammo Crates

  • Scriptable Switches (including Invisible, Banished Terminal, Banished Touchpanel, Banished Touchpanel Wall, Forerunner Terminal, Forerunner Terminal Worn, and UNSC Console)

  • Power Sockets (including UNSC, UNSC Green Sand, UNSC Engine Blue, UNSC Engine Red, and UNSC Engine Yellow variants)

Other Behaviors

  • Weapons: Players can still perform refill pickups on weapons even if a filter is applied.

  • Hacking Terminals: The filter functions, but there is no interact button when no filter is on.

Source Data

Contributors

AddiCt3d 2CHa0s Artifice

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