# Was Weapon Kill

![](/files/hnNx6BCXl71rsZsG5mT0)

## Description

Queries a *DeathContext* from the **On Player Killed** or **On AI Unit Killed** event. Returns true if the killing blow came froma weapon damage source.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input         | Type          | Required | Description                                             |
| ------------- | ------------- | -------- | ------------------------------------------------------- |
| Death Context | Death Context | True     | Which Death Context to check if kill was from a weapon. |

## Outputs

| Output          | Type    | Description                       |
| --------------- | ------- | --------------------------------- |
| Was Weapon Kill | Boolean | TRUE unit was killed by a weapon. |
| Was Headshot    | Boolean | True if kill was a headshot.      |

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**Contributors**

AddiCt3d 2CHa0s


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