String Variable
Last updated
Last updated
All variables require a Declare
Each Variable type has a Declare, a Set, and a Get node. Variables must be declared to be recognized by their get and set nodes, which must use the same custom identifier and scope. See infos for all three below.
Declare an String variable with a custom Identifier. Variable declarations do not require an event node to trigger. They are automatically performed when the node graph script is run.
Nodes fall into two basic categories: Data and Execution. This node Executes a function when the game loads.
Identifier
String
Yes
The custom string id for this variable.
Initial Value
String
No
What the variable holds when the game starts.
Scope
Scope
Yes
Local scope can only be accessed within the same script brain. Global and Object can be accessed by any script brain. Object scoped variables use the Object pin, to associate the variable with an object in the game.
(none)
\
Get the String variable stored with the matching Identifier in the matching Scope. The Object pin is only used when accessing the Object scope.
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Identifier
String
Yes
The custom string id for this variable.
Scope
Scope
Yes
Must match scope of declared variable with the same identifier.
Object
Object
No
Used to associate variable with an object when Object scope is used.
Value
String
Current value of this variable.
\
Set the String variable stored with the matching Identifier in the matching Scope. The Object pin is only used when accessing the Object scope.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Identifier
String
Yes
The custom string id for this variable.
Value
String
Yes
The new value for this variable.
Scope
Scope
Yes
Must match scope of declared variable with the same identifier.
Object
Object
No
Used to associate variable with an object when Object scope is used.
(none)
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