Squad Overrides Behavior
Last updated
Last updated
Returns Spawn Overrides for Blind, Deaf, Inactive, and Magic Sight behavior when a squad spawns
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Is Blind
Squad Overrides
No
Determines if AI Units in the Squad will spawn Blind.
Is Deaf
Squad Overrides
No
Determines if AI Units in the Squad will spawn Deaf.
Is Inactive
Squad Overrides
No
Determines if AI Units in the Squad will spawn Inactive.
Is Sight Magical
Squad Overrides
No
Determines if AI Units in the Squad will spawn with Magic Sight.
Squad Overrides
Squad Overrides
Outputs all Squad Overrides plugged into the Inputs.
Contributors
AddiCt3d 2CHa0s