Generic Nodes
Add Item to Generic List
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic List Any Item
Input Pins
pinId: Generic List dataType: any
Editor Settings
pinId: Any Item dataType: any
Editor Settings
pinId: Allow Duplicates dataType: bool settings: defaultValue: String: false
Editor Settings
Output Pins
pinId: New Generic List dataType: generic_list userData:
Editor Settings
Node Category: Generic_Lists\
Combine Generic Lists
Node Rules
ruleID: RequiredNodeInput RequiredProperties: List A List B
Input Pins
pinId: List A dataType: any
Editor Settings
pinId: List B dataType: any
Editor Settings
pinId: Allow Duplicates dataType: bool settings: defaultValue: String: false
Editor Settings
Output Pins
pinId: Combined Generic List dataType: generic_list userData:
Editor Settings
Node Category: Generic_Lists\
For Each Generic Item
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic List
Input Pins
pinId: ActionStart dataType: execute
pinId: Generic List dataType: any
Editor Settings
Output Pins
pinId: On Loop Complete dataType: execute
Editor Settings
pinId: Execute Per Generic Item dataType: execute
Editor Settings
pinId: Current Generic Item dataType: generic_item
Editor Settings
userData:
pinId: Current Index dataType: number
Editor Settings
userData: userData:
Editor Settings
Node Category: Generic_Lists\
Get N Items From Generic List
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic List N N Type
Input Pins
pinId: Generic List dataType: any
Editor Settings
pinId: N dataType: number
Editor Settings
MinRange: 0 Step: 1.0
pinId: N Type dataType: generic_item_count_type
Editor Settings
Output Pins
pinId: New List dataType: generic_list userData:
Editor Settings
Node Category: Generic_Lists\
Get Item at Index
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic List Index
Input Pins
pinId: Generic List dataType: any
Editor Settings
pinId: Index dataType: number
Editor Settings
MinRange: 1 Step: 1.0
Output Pins
pinId: Generic Item dataType: generic_item userData:
Editor Settings
Node Category: Generic_Lists\
Cast to UI Message
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: UI Message dataType: ui_message userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to String
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: String dataType: string_id userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to Grenade Type
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: Grenade Type dataType: grenade_type userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to Equipment Type
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: Equipment Type dataType: equipment_type userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to Vehicle Type
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: Vehicle Type dataType: vehicle_type userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to Weapon Type
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: Weapon Type dataType: weapon_type userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to User Label
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: User Label dataType: user_label userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to Squad Definition
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: Squad Definition dataType: ai_squad_definition userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
Cast to Wave Manager
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Generic Item
Input Pins
pinId: Generic Item dataType: generic_item
Editor Settings
Output Pins
pinId: Wave Manager dataType: ai_wave_manager userData:
Editor Settings
pinId: Cast Succeeded dataType: bool userData:
Editor Settings
Node Category: Generic_Lists_Casts\
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