On Oddball Carrier Killed
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Description
Event called whenever a player carrying the Oddball has been killed
Node Type
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
Inputs
Input
Type
Required
Description
N/A
N/A
N/A
Outputs
Output
Type
Description
Killed Player
Object
Which player was carrying the oddball when they were killed.
Killing Unit
Object
Which unit killed the carrier.
Oddball Object
Object
The oddball player was carrying when they were killed.
Contributors
AddiCt3d 2CHa0s
Last updated