On Oddball Carrier Killed

Description

Event called whenever a player carrying the Oddball has been killed

Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

Outputs

Output
Type
Description

Killed Player

Object

Which player was carrying the oddball when they were killed.

Killing Unit

Object

Which unit killed the carrier.

Oddball Object

Object

The oddball player was carrying when they were killed.

Contributors

AddiCt3d 2CHa0s

Last updated