On Oddball Carrier Killed
Last updated
Last updated
Event called whenever a player carrying the Oddball has been killed
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
N/A
N/A
N/A
Killed Player
Object
Which player was carrying the oddball when they were killed.
Killing Unit
Object
Which unit killed the carrier.
Oddball Object
Object
The oddball player was carrying when they were killed.
Contributors
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