Telefragging
Putting players in the respawn loop without triggering a death event by sending them so far out of bounds the game resets their biped.
In Halo 5, this was accomplished by teleporting the player far out of bounds into regions that would trigger the biped reset. Halo Infinite is very similar, in that the mechanic works the same, but the process doesn't require manipulating teleporters. The simple method for this is using a Multiply node to get values beyond 1000 and using that to feed a Vector 3 and subsequent Teleport Player node. - Multiply (1000 x 1000) - Vector 3 (plug Multiply result into *each* input) - Teleport Player (to the Vector 3) Contributors Captain Punch TheProgrammer163
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