On Weapon Refill Pickup
Last updated
Last updated
Event called when a weapon is picked up for an ammo refill. Is Fully Picked Up will return true if the weapon was despawned.
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
N/A
N/A
N/A
Acquiring Player
Object
Which player picked up a refill.
Weapon
Object
Which weapon is supplying the player with ammo.
Weapon Position
Vector3
Location weapon was at when it's ammo was picked up.
Is Fully Picked Up
Boolean
Whether or not the weapon supplying the ammo is now empty.
Contributors
AddiCt3d 2CHa0s