Light Objects (old)
Last updated
Last updated
Type
Sets the light to be "Spot" (directional) or "Point" (omnidirectional).
Color
Changes the color of light source.
Brightness
How bright the light is.
Outer Cone Angle (Only Spot Type)
Angle/Frustum of the outer spotlight cone. (Reference Image Light Source Outer-Inner Cone)
Inner Cone Angle (Only Spot Type)
Angle/Frustum of the inner spotlight cone.
Source Size
Modifies the softness of the light source. (Reference Image Light Source Outer-Inner Cone)
Light Range
Distance at which the light falls off.
Cast Static Shadows
Enables shadows for static objects.
Cast Dynamic Shadows
Enables shadows for dynamic objects, adds additional expense.
Shadow Start Distance
Distance from source at which the shadows start. (Reference Image Light Shadow Start Distance)
Animations are used to create Flickering lights
Type
Applies an animation to the light.
Rate
Changes the Light animation Speed (Higher faster, lower slower)
Light cones are versatile, cheap to render billboard objects. Used to create fake lighting effects, such as, light rays, fog, mist, smoke. Also used to create depth and pathing.
Type
The light cone attached to the object. (Reference Image Types of Light Cones)
Intensity
How bright the light cone is.
Length
Changes the length of the light cone; Stacking multiple light cones over one another, or the larger the light cone takes up on screen, the more performance cost it has.
Width
Changes the width of the light cone; Stacking multiple light cones over one another, or the larger the light cone takes up on screen, the more performance cost it has.
Fade Start
Distance from player when the light cone starts to fade.
Fade End
Distance from player when the light come completely fades.
Enable Parent Light
Toggles the light to be on/off; used when only a light cone is desired.
Gobos are patterns projected from lights to give different lighting results. Examples being water caustics, faking shadows, or placing a Banished logo.
Gobo Information
There can only be a limit of 4 Unique gobos rendering at the same time. Duplicates work fine, but 5+ gobos in close proximity still rendering will cause the gobos to flicker or not render correctly
Type
Applies a stencil (pattern) projected from the light (Only works on "Spot" lights). (Reference Image Types of Gobos
OBB's (Oriented Bounding Box) are used Primarily as a performance tool, clamping light pixels to have more performant heatmaps (Use the Light/Shadow Heatmaps to see light pixel influence)
Enable OBB
Toggles on/off OBB (Reference Images below )
Scale with Light Range
Automatically scales the bounds if ""Light Range" changes
Lower X Bound
Moves 1 side of the bounding box, setting can not be higher than Upper X Bound
Upper X Bound
Moves 1 side of the bounding box, setting can not be higher than Lower X Bound
Lower Y Bound
Moves 1 side of the bounding box, setting can not be higher than Upper Y Bound
Upper Y Bound
Moves 1 side of the bounding box, setting can not be higher than Lower Y Bound
Bottom
Moves the Bottom of the Volume
Top
Moves the Bottom of the Volume
Show
Always render OBB Volume
Nitro Tyler | Lighting Artist Captain Punch