On Custom Equipment A Used
Last updated
Last updated
Event called in the same conditions as On Equipment Used but only when the equipment used is Custom Equipment A.
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
(none)
N/A
N/A
Activating Player
Object
Player who used the equipment.
Equipment Type
Equipment Type
Which type of Equipment player used.
Contributors
AddiCt3d 2CHa0s