Level Bound Probes (old)
Last updated
Last updated
Level bound probes to rendering your indirect for the map. Level stretching across the whole map, object scaling based on player placed objects, or none. (No level volume)
Bounding Type
2 sets of bounding probes: (Reference Image Bounding Type Level & Object)
Level: Will encompass the entire gameplay canvas
Object: Will automatically encompass all player placed objects in the scene
Probe Spacing
Sets distance between probes; Lower spacing will result in more accurate indirect lighting, but increased build times. Higher spacing will result in less accurate but faster build times.
Probe Count
Estimates the number of probes based on probe spacing. This is shared between the "Level Bound Probes" and "Light Probe Marker" object. More probes will result in longer build times.