Unit Nodes
Teleport Unit
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Position
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Position dataType: vector3
Editor Settings
pinId: Teleport Unit's Vehicle dataType: bool settings: defaultValue: Bool: true
Editor Settings
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Units\
Are Same Unit
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit A Unit B
Input Pins
pinId: Unit A dataType: object
Editor Settings
pinId: Unit B dataType: object
Editor Settings
Output Pins
pinId: Are Same Unit dataType: bool userData:
Editor Settings
Node Category: Units\
Get All Units
Output Pins
pinId: Units dataType: object_list userData:
Editor Settings
Node Category: Units\
Get All Units On Team
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Team
Input Pins
pinId: Team dataType: team
Editor Settings
Output Pins
pinId: Units dataType: object_list userData:
Editor Settings
Node Category: Units\
Get Random Unit
Output Pins
pinId: Unit dataType: object userData:
Editor Settings
Node Category: Units\
Get Unit Aiming Vector
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit
Input Pins
pinId: Unit dataType: object
Editor Settings
Output Pins
pinId: Aiming Vector dataType: vector3 userData:
Editor Settings
Node Category: Units\
Get Unit Team
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit
Input Pins
pinId: Unit dataType: object
Editor Settings
Output Pins
pinId: Team dataType: team userData:
Editor Settings
Node Category: Units\
Get Unit FFA Allegiance
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit
Input Pins
pinId: Unit dataType: object
Editor Settings
Output Pins
pinId: Team dataType: team userData:
Editor Settings
Node Category: Units\
Get Unit Weapons
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit
Input Pins
pinId: Unit dataType: object
Editor Settings
Output Pins
pinId: Equipped Weapon dataType: object userData:
Editor Settings
pinId: Unequipped Weapon dataType: object userData:
Editor Settings
Node Category: Inventory\
Give Unit New Weapon
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Type Weapon Addition Method
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Weapon Type dataType: weapon_type
Editor Settings
pinId: Weapon Addition Method dataType: weapon_addition_method
Editor Settings
pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true
Editor Settings
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Inventory\
Give Unit Specific Weapon
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Weapon Addition Method
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Weapon dataType: object
Editor Settings
pinId: Weapon Addition Method dataType: weapon_addition_method
Editor Settings
pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true
Editor Settings
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Inventory\
Set Unit Camo
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Duration in Seconds
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Duration in Seconds dataType: number
Editor Settings
MinRange: 0 MaxRange: 20
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Units\
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