Action Nodes

Spawn Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Spawn

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Spawn dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects

Reset Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Reset

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Reset dataType: object

Editor Settings

pinId: Reset Position dataType: bool settings: defaultValue: Bool: true

Editor Settings

pinId: Reset Rotation dataType: bool settings: defaultValue: Bool: true

Editor Settings

pinId: Reset Velocity dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Set Object Team To Neutral

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Set To Neutral

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Set To Neutral dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects

Delete Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Delete

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Delete dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects

Damage Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Damage Damage Amount

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Damage dataType: object

Editor Settings

pinId: Damage Amount dataType: number

Editor Settings

MinRange: 0 MaxRange: 1000 Step: 0.5

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects

Set Object Health Percentage

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object Percentage

Input Pins

pinId: ActionStart dataType: execute

pinId: Object dataType: object

Editor Settings

pinId: Percentage dataType: number

Editor Settings

MinRange: 1 MaxRange: 100 Step: 0.5

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects

Set Object Health Absolute

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object Health Amount

Input Pins

pinId: ActionStart dataType: execute

pinId: Object dataType: object

Editor Settings

pinId: Health Amount dataType: number

Editor Settings

MinRange: 1 MaxRange: 1000 Step: 0.5

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects

Set Object Position

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Move Position

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Move dataType: object

Editor Settings

pinId: Position dataType: vector3

Editor Settings

pinId: Is Relative Position dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Set Object Velocity

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Move Velocity

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Move dataType: object

Editor Settings

pinId: Velocity dataType: vector3

Editor Settings

pinId: Is Relative dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Set Object Rotation

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Move Rotation

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Move dataType: object

Editor Settings

pinId: Rotation dataType: vector3

Editor Settings

pinId: Is Relative dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object To Move Angular Velocity

Input Pins

pinId: ActionStart dataType: execute

pinId: Object To Move dataType: object

Editor Settings

pinId: Angular Velocity dataType: vector3

Editor Settings

pinId: Is Relative dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Start Object Audio Loop

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object Sound Tag

Input Pins

pinId: ActionStart dataType: execute

pinId: Object dataType: object

Editor Settings

pinId: Is Enemy Sound dataType: bool settings: defaultValue: Bool: true

Editor Settings

pinId: Is Ally Sound dataType: bool settings: defaultValue: Bool: true

Editor Settings

properties: propertyName: Sound Tag dataType: tag

Editor Settings

TagType: sound_looping

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Audio

Stop Object Audio Loop

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: ActionStart dataType: execute

pinId: Object dataType: object

Editor Settings

pinId: Stop Ally Sound dataType: bool settings: defaultValue: Bool: true

Editor Settings

pinId: Stop Enemy Sound dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Audio

Play Audio For All Players

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Position

Input Pins

pinId: ActionStart dataType: execute

pinId: Position dataType: vector3

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute properties: propertyName: Sound Tag dataType: tag

Editor Settings

TagType: sound_response settings: defaultValue: String: nil

Editor Settings

Node Category: Audio

Play Audio For Players On Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team Position

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team

Editor Settings

pinId: Position dataType: vector3

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute properties: propertyName: Sound Tag dataType: tag

Editor Settings

TagType: sound_response settings: defaultValue: String: nil

Editor Settings

Node Category: Audio

Play Audio For Players Not On Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team Position

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team

Editor Settings

pinId: Position dataType: vector3

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute properties: propertyName: Sound Tag dataType: tag

Editor Settings

TagType: sound_response settings: defaultValue: String: nil

Editor Settings

Node Category: Audio

Branch General

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Condition

Input Pins

pinId: ActionStart dataType: execute

pinId: Condition dataType: bool

Editor Settings

Output Pins

pinId: Execute If True dataType: execute

Editor Settings

pinId: Execute If False dataType: execute

Editor Settings

Editor Settings

Node Category: Logic

For Each Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Objects

Input Pins

pinId: ActionStart dataType: execute

pinId: Objects dataType: object_list

Editor Settings

Output Pins

pinId: On Loop Complete dataType: execute

Editor Settings

pinId: Execute Per Object dataType: execute

Editor Settings

pinId: Current Object dataType: object

Editor Settings

pinId: Current Index dataType: number

Editor Settings

Editor Settings

Node Category: Logic

For Each Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Objects

Input Pins

pinId: ActionStart dataType: execute

pinId: Objects dataType: object_list

Editor Settings

Output Pins

pinId: On Loop Complete dataType: execute

Editor Settings

pinId: Execute Per Player dataType: execute

Editor Settings

pinId: Current Player dataType: object

Editor Settings

pinId: Current Index dataType: number

Editor Settings

Editor Settings

Node Category: Logic

For Each Bot

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Objects

Input Pins

pinId: ActionStart dataType: execute

pinId: Objects dataType: object_list

Editor Settings

Output Pins

pinId: On Loop Complete dataType: execute

Editor Settings

pinId: Execute Per Bot dataType: execute

Editor Settings

pinId: Current Bot dataType: object

Editor Settings

pinId: Current Index dataType: number

Editor Settings

Editor Settings

Node Category: Logic

For N Iterations

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Iteration Count

Input Pins

pinId: ActionStart dataType: execute

pinId: Iteration Count dataType: number

Editor Settings

MinRange: 0 Step: 1

Output Pins

pinId: On Loop Complete dataType: execute

Editor Settings

pinId: Execute Iteration dataType: execute

Editor Settings

pinId: Current Iteration dataType: number

Editor Settings

Editor Settings

Node Category: Logic

Trigger Custom Event

Node Rules

ruleID: ValidUserIdentifier IdentifierKey: Identifier DeclarationNodeType: On Custom Event ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

pinId: Object dataType: object settings: defaultValue: String: nil

Editor Settings

pinId: Number dataType: number settings: defaultValue: String: nil

Editor Settings

pinId: Object List dataType: object_list settings: defaultValue: String: nil

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Events_Custom

Trigger Custom Event Global

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

pinId: Object dataType: object settings: defaultValue: String: nil

Editor Settings

pinId: Number dataType: number settings: defaultValue: String: nil

Editor Settings

pinId: Object List dataType: object_list settings: defaultValue: String: nil

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Events_Custom

Trigger Custom Event Global Async

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

pinId: Object dataType: object settings: defaultValue: String: nil

Editor Settings

pinId: Number dataType: number settings: defaultValue: String: nil

Editor Settings

pinId: Object List dataType: object_list settings: defaultValue: String: nil

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Events_Custom

Set Slayer Score Per Kill

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer Team Score Player Score

Input Pins

pinId: ActionStart dataType: execute

pinId: Slayer dataType: mode_slayer

Editor Settings

pinId: Team Score dataType: number

Editor Settings

pinId: Player Score dataType: number

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set Slayer Score Per Assist

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer Team Score Player Score

Input Pins

pinId: ActionStart dataType: execute

pinId: Slayer dataType: mode_slayer

Editor Settings

pinId: Team Score dataType: number

Editor Settings

pinId: Player Score dataType: number

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set Slayer Suicide Penalty

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer Team Penalty Player Penalty

Input Pins

pinId: ActionStart dataType: execute

pinId: Slayer dataType: mode_slayer

Editor Settings

pinId: Team Penalty dataType: number

Editor Settings

pinId: Player Penalty dataType: number

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set Slayer Teamkill Penalty

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer Team Penalty Player Penalty

Input Pins

pinId: ActionStart dataType: execute

pinId: Slayer dataType: mode_slayer

Editor Settings

pinId: Team Penalty dataType: number

Editor Settings

pinId: Player Penalty dataType: number

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set NavMarker Icon

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker IconIndex

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

pinId: IconIndex dataType: nav_marker_icon

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Set NavMarker Text

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker String

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

pinId: String dataType: string_id

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Attach NavMarker To Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker Object Offset

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

pinId: Object dataType: object

Editor Settings

pinId: Offset dataType: vector3

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Set NavMarker Position

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker Position

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

pinId: Position dataType: vector3

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Set NavMarker Enabled

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

pinId: Enabled dataType: bool

Editor Settings

settings: defaultValue: Bool: true

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Set NavMarker Team Visibility

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker Team IsNegate

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

pinId: Team dataType: team

Editor Settings

pinId: IsNegate dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Set NavMarker Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker Team

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

pinId: Team dataType: team

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Clear NavMarker Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: NavMarker

Input Pins

pinId: ActionStart dataType: execute

pinId: NavMarker dataType: nav_marker

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI_Nav_Markers

Teleport Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Position

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Position dataType: vector3

Editor Settings

pinId: Teleport Player's Vehicle dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Set Player Camo

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Duration in Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Duration in Seconds dataType: number

Editor Settings

MinRange: 0 MaxRange: 20

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Set Player Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Team

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Team dataType: team

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Adjust Player Grenades

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Grenade Type Grenade Count

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Grenade Type dataType: grenade_type

Editor Settings

pinId: Grenade Count dataType: number

Editor Settings

MinRange: -99 MaxRange: 99 Step: 1.0

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Refill Default Grenades

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Empty Player Grenades

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Empty Player Ammo

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Refill Player Ammo

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Add Player Ammo - Primary

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Refill Percent

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Refill Percent dataType: number

Editor Settings

MinRange: 0.0 MaxRange: 100 Step: 1

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Add Player Ammo - Secondary

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Refill Percent

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Refill Percent dataType: number

Editor Settings

MinRange: 0 MaxRange: 100 Step: 1

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Give Player New Weapon

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Weapon Type Weapon Addition Method

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Weapon Type dataType: weapon_type

Editor Settings

pinId: Weapon Addition Method dataType: weapon_addition_method

Editor Settings

pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Give Player Specific Weapon General

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Weapon Weapon Addition Method

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Weapon dataType: object

Editor Settings

pinId: Weapon Addition Method dataType: weapon_addition_method

Editor Settings

pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Switch to First Weapon of Type

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Weapon Type

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Weapon Type dataType: weapon_type

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Drop Specific Weapon General

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Weapon

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Weapon dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Drop Weapon of Type General

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Type

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Weapon Type dataType: weapon_type

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

Wait For N Seconds Gameplay

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Seconds dataType: number

Editor Settings

MinRange: 0

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Logic

Set Vehicle Enterable By Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: ActionStart dataType: execute

pinId: Vehicle dataType: object

Editor Settings

pinId: Enterable By Player dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles

Empty Player Equipment

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Refill Player Equipment

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Attempt to Enter Vehicle

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Vehicle

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Vehicle dataType: object

Editor Settings

pinId: Preferred Seat dataType: seat_type settings: defaultValue: String: Any

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit operation: Add\

pinId: Preferred Seat

Kick Player From Vehicle

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles

Kick Unit From Vehicle

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles

Clear Splash for All Players

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Clear Splash for Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI

Push Splash to All Players

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Message

Input Pins

pinId: ActionStart dataType: execute

pinId: Duration in Seconds dataType: number settings: defaultValue: Float: 5

Editor Settings

MinRange: 2.5

pinId: Message dataType: ui_message

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Push Splash to Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Message

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Duration in Seconds dataType: number settings: defaultValue: Float: 5

Editor Settings

MinRange: 2.5

pinId: Message dataType: ui_message

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI

Push Splash to Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team Message

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team

Editor Settings

pinId: Duration in Seconds dataType: number settings: defaultValue: Float: 5

Editor Settings

MinRange: 2.5

pinId: Message dataType: ui_message

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Update Objective Banner for Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Enabled

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Enabled dataType: bool

Editor Settings

pinId: Message dataType: ui_message

Editor Settings

settings: defaultValue: String: nil

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: UI

Set Spawn In Vehicle For All Players

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Enabled Vehicle Type

Input Pins

pinId: ActionStart dataType: execute

pinId: Enabled dataType: bool

Editor Settings

pinId: Vehicle Type dataType: vehicle_type

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles

Set Spawn In Vehicle For Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Enabled Player Vehicle Type

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Enabled dataType: bool

Editor Settings

pinId: Vehicle Type dataType: vehicle_type

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles

Set Spawn In Vehicle For Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Enabled Team Vehicle Type

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team

Editor Settings

pinId: Enabled dataType: bool

Editor Settings

pinId: Vehicle Type dataType: vehicle_type

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Flip Vehicle

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: ActionStart dataType: execute

pinId: Vehicle dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles

Scale and Destroy Vehicle

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle Duration in Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Vehicle dataType: object

Editor Settings

pinId: Duration in Seconds dataType: number

Editor Settings

MinRange: 0

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Vehicles

Set Loadout Weapons For All Players

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Primary Weapon Type Secondary Weapon Type Apply Immediately

Input Pins

pinId: ActionStart dataType: execute

pinId: Primary Weapon Type dataType: weapon_type

Editor Settings

pinId: Secondary Weapon Type dataType: weapon_type

Editor Settings

pinId: Apply Immediately dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set Loadout Weapons For Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Primary Weapon Type Secondary Weapon Type Apply Immediately

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Primary Weapon Type dataType: weapon_type

Editor Settings

pinId: Secondary Weapon Type dataType: weapon_type

Editor Settings

pinId: Apply Immediately dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set Loadout Weapons For Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team Primary Weapon Type Secondary Weapon Type Apply Immediately

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team

Editor Settings

pinId: Primary Weapon Type dataType: weapon_type

Editor Settings

pinId: Secondary Weapon Type dataType: weapon_type

Editor Settings

pinId: Apply Immediately dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Clear Loadout Weapons For All Players

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Apply Immediately

Input Pins

pinId: ActionStart dataType: execute

pinId: Apply Immediately dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Clear Loadout Weapons For Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Apply Immediately

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Apply Immediately dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Clear Loadout Weapons For Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team Apply Immediately

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team

Editor Settings

pinId: Apply Immediately dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Override Loadouts For All Players

Input Pins

pinId: ActionStart dataType: execute

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Override Loadouts For Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Override Loadouts For Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Give Player New Equipment

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Equipment Type

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Equipment Type dataType: equipment_type

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Adjust Player Equipment Charges

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Charge Count

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Charge Count dataType: number

Editor Settings

MinRange: -99 MaxRange: 99 Step: 1.0

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Set Player Equipment Charges

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Charge Count

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Charge Count dataType: number

Editor Settings

MinRange: 0 MaxRange: 99 Step: 1.0

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory_Equipment

Set Player FFA Allegiance

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Team

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Team dataType: team

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Set Respawn Penalty

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Penalty Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Penalty Seconds dataType: number

Editor Settings

MinRange: 0 Step: 1

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Set Spawn Point Enabled

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Spawn Point

Input Pins

pinId: ActionStart dataType: execute

pinId: Spawn Point dataType: object

Editor Settings

pinId: Enabled dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects

Block Player Respawns

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Respawn Message

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Respawn Message dataType: respawn_message

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Unblock Respawns for Player

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Add Bot Ambition To Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Target Object Bot Ambition

Input Pins

pinId: ActionStart dataType: execute

pinId: Target Object dataType: object

Editor Settings

pinId: Bot Ambition dataType: forge_bot_ambition

Editor Settings

pinId: Team dataType: team settings: defaultValue: String: nil

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Remove Bot Ambitions From Object

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Target Object

Input Pins

pinId: ActionStart dataType: execute

pinId: Target Object dataType: object

Editor Settings

pinId: Only Specific Ambition Type dataType: bool settings: defaultValue: Bool: true

Editor Settings

pinId: Ambition Type dataType: bot_ambition_type settings: defaultValue: String: nil

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Add Bot To Match

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Bot Difficulty

Input Pins

pinId: ActionStart dataType: execute

pinId: Bot Difficulty dataType: bot_difficulty

Editor Settings

pinId: Team dataType: team settings: defaultValue: String: nil

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Bots

Remove All Bots From Match

Input Pins

pinId: ActionStart dataType: execute

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Bots

Remove Specific Bot From Match

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Bot Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Bot Player dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Bots

Set Player Mark Override

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Override Enabled

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Override Enabled dataType: bool

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Players

Translate Object To Point

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object Position Duration in Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Object dataType: object

Editor Settings

pinId: Position dataType: vector3

Editor Settings

pinId: Duration in Seconds dataType: number

Editor Settings

MinRange: 0

pinId: Movement Curve dataType: curve_built_in settings: defaultValue: String: CURVE_BUILT_IN.None

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Rotate Object To Point

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object Rotation Duration in Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Object dataType: object

Editor Settings

pinId: Rotation dataType: vector3

Editor Settings

pinId: Duration in Seconds dataType: number

Editor Settings

MinRange: 0

pinId: Movement Curve dataType: curve_built_in settings: defaultValue: String: CURVE_BUILT_IN.None

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Move Object To Transform

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object Destination Object Duration in Seconds Movement Curve

Input Pins

pinId: ActionStart dataType: execute

pinId: Object dataType: object

Editor Settings

pinId: Destination Object dataType: object

Editor Settings

pinId: Duration in Seconds dataType: number

Editor Settings

MinRange: 0

pinId: Movement Curve dataType: curve_built_in

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Objects_Transform

Set Player Weapons Lowered

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object

Editor Settings

pinId: Enabled dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Inventory

Set Weapon Total Rounds

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon Rounds

Input Pins

pinId: ActionStart dataType: execute

pinId: Weapon dataType: object

Editor Settings

pinId: Rounds dataType: number

Editor Settings

MinRange: 0 Step: 1

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set Weapon Magazine Ammo

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon Magazine Rounds

Input Pins

pinId: ActionStart dataType: execute

pinId: Weapon dataType: object

Editor Settings

pinId: Magazine Rounds dataType: number

Editor Settings

MinRange: 0 Step: 1

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Set Weapons Reserve Ammo

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon Percent

Input Pins

pinId: ActionStart dataType: execute

pinId: Weapon dataType: object

Editor Settings

pinId: Percent dataType: number

Editor Settings

MinRange: 0 MaxRange: 100 Step: 1

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Unused

Register Audio Zone

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Monitor Audio Zone Effect

Input Pins

pinId: ActionStart dataType: execute

pinId: Monitor dataType: area_monitor

Editor Settings

pinId: Audio Zone Effect dataType: forge_audio_zone_effect

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Audio

Unregister Audio Zone

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Monitor

Input Pins

pinId: ActionStart dataType: execute

pinId: Monitor dataType: area_monitor

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Audio

Activate Generic Zone

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Zone

Input Pins

pinId: ActionStart dataType: execute

pinId: Zone dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Generic_Objectives

Deactivate Generic Zone

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Zone

Input Pins

pinId: ActionStart dataType: execute

pinId: Zone dataType: object

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Generic_Objectives

Create Stopwatch

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

pinId: Start Immediately dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Stopwatches

Start Stopwatch

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Stopwatches

Restart Stopwatch

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Stopwatches

Reset Stopwatch

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Stopwatches

Pause Stopwatch

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: ActionStart dataType: execute

pinId: Identifier dataType: identifier

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute

Editor Settings

Node Category: Stopwatches\

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