Reflection Volumes (old)
Last updated
Last updated
Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000
Type
Shape of the refection volume
Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)
Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)
Blend Distance
Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')
Parallax
Toggle on/off parallax correction to reflection from volume
Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000
Type
Shape of the refection volume
Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)
Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)
Blend Distance
Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')
Parallax
Toggle on/off parallax correction to reflection from volume