On Player Killed
Last updated
Last updated
Event called when any player dies
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
N/A
N/A
N/A
Killed Player
Object
The player who was just killed.
Killing Unit
Object
The unit who killed the player.
Death Context
Death Context
Includes information like what weapon was used, etc (see Death Context page)
While the name of the node suggests that it covers all forms of death, this is not the case. It is important for scripters to be aware of these limitations to avoid any unintended consequences.
One of the main limitations is that there is no equivalent 'On Player Died' node. For instance: changing teams while alive in the game results in a player respawn instead of death, which can be a source of confusion for scripters as they don't look different from the player's perspective.
Specifically, it will only trigger for certain causes of death, such as being killed by another player's weapon. It does not trigger for deaths caused by environmental hazards, such as falling from a great height or drowning.
It is important to keep these limitations in mind when designing scripts that involve player death.
Contributors
Captain Punch AddiCt3d 2CHa0s