Last updated 1 month ago
Nodes that interact with traits that modify base AI behavior
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Contributors
AddiCt3d 2CHa0s
Prevent Firing
Boolean
Yes
If TRUE, AI will not be able to fire weapons.
Trait
Outputs whether the Prevent Weapon Firing Trait is active or not.