For Each Player
Last updated
Last updated
Execute connected functions for each player in the Objects list. Identical to For Each Object except it ignores non-player objects in the list.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Objects
Object List
Yes
Any list of objects. Non players will be ignored
On Completion
Event
Continues node string after this node runs it's loop through the list.
Execute Per Player
Function
Runs attached nodes for each player in the list.
Current Player
Player
Outputs current player in the list.
Current Iteration
Number
Outputs the how many times the loop has run so far before completion.
Contributors
AddiCt3d 2CHa0s