Declare Skull Variable
Last updated
Last updated
Declare a Skull variable with a custom Identifier. Variable declarations do not require an event node to trigger. They are automatically performed when the node graph script is run.
Nodes fall into two basic categories: Data and Execution. This node Executes a function when the game loads.
Identifier
String
Yes
Custom name of this variable.
Initial Value
Object
No
Skull being held in this variable.
Scope
Scope
Yes
Determines which script brains will have access to this variable and what it associated to (Local, Global, Object)
(none)
Contributors
AddiCt3d 2CHa0s