Stop Object 3D Audio Loop

Description

Stops the audio loop currently playing on the Object. Can stop sounds playing for allied or opposing players independently.

Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

Inputs

Input
Type
Required
Description

Object

Object

Yes

Which object is used to play the audio at it's location.

Stop For Allies

Boolean

Yes

Whether or not the audio will top for allies of the object's team.

Stop For Enemies

Boolean

Yes

Whether or not the audio will stop for enemies of the object's team.

Outputs

Output
Type
Description

(none)

N/A

N/A

Contributors

AddiCt3d 2CHa0s

Last updated