Stop Object 3D Audio Loop

Description
Stops the audio loop currently playing on the Object. Can stop sounds playing for allied or opposing players independently.
Node Type
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Inputs
Input
Type
Required
Description
Object
Object
Yes
Which object is used to play the audio at it's location.
Stop For Allies
Boolean
Yes
Whether or not the audio will top for allies of the object's team.
Stop For Enemies
Boolean
Yes
Whether or not the audio will stop for enemies of the object's team.
Outputs
Output
Type
Description
(none)
N/A
N/A
Contributors
AddiCt3d 2CHa0s
Last updated