Event Nodes

Teleport Unit

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Position

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Position dataType: vector3

Editor Settings

pinId: Teleport Unit's Vehicle dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Units

Are Same Unit

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit A Unit B

Input Pins

pinId: Unit A dataType: object

Editor Settings

pinId: Unit B dataType: object

Editor Settings

Output Pins

pinId: Are Same Unit dataType: bool userData:

Editor Settings

Node Category: Units

Get All Units

Output Pins

pinId: Units dataType: object_list userData:

Editor Settings

Node Category: Units

Get All Units On Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: Team dataType: team

Editor Settings

Output Pins

pinId: Units dataType: object_list userData:

Editor Settings

Node Category: Units

Get Random Unit

Output Pins

pinId: Unit dataType: object userData:

Editor Settings

Node Category: Units

Get Unit Aiming Vector

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Aiming Vector dataType: vector3 userData:

Editor Settings

Node Category: Units

Get Unit Team

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Team dataType: team userData:

Editor Settings

Node Category: Units

Get Unit FFA Allegiance

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Team dataType: team userData:

Editor Settings

Node Category: Units

Get Unit Weapons

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Equipped Weapon dataType: object userData:

Editor Settings

pinId: Unequipped Weapon dataType: object userData:

Editor Settings

Node Category: Inventory

Give Unit New Weapon

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Type Weapon Addition Method

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Weapon Type dataType: weapon_type

Editor Settings

pinId: Weapon Addition Method dataType: weapon_addition_method

Editor Settings

pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Inventory

Give Unit Specific Weapon

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Weapon Addition Method

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Weapon dataType: object

Editor Settings

pinId: Weapon Addition Method dataType: weapon_addition_method

Editor Settings

pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Inventory

Set Unit Camo

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Duration in Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Duration in Seconds dataType: number

Editor Settings

MinRange: 0 MaxRange: 20

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Units\

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