Event Nodes
Teleport Unit
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Position
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Position dataType: vector3
Editor Settings
pinId: Teleport Unit's Vehicle dataType: bool settings: defaultValue: Bool: true
Editor Settings
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Units
Give Unit New Weapon
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Type Weapon Addition Method
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Weapon Type dataType: weapon_type
Editor Settings
pinId: Weapon Addition Method dataType: weapon_addition_method
Editor Settings
pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true
Editor Settings
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Inventory
Give Unit Specific Weapon
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Weapon Addition Method
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Weapon dataType: object
Editor Settings
pinId: Weapon Addition Method dataType: weapon_addition_method
Editor Settings
pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true
Editor Settings
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Inventory
Set Unit Camo
Node Rules
ruleID: RequiredNodeInput RequiredProperties: Unit Duration in Seconds
Input Pins
pinId: ActionStart dataType: execute
pinId: Unit dataType: object
Editor Settings
pinId: Duration in Seconds dataType: number
Editor Settings
MinRange: 0 MaxRange: 20
Output Pins
pinId: ActionComplete dataType: execute userData:
Editor Settings
Node Category: Units\
Last updated