Negate Line Of Sight To Player Visibility
Last updated
Last updated
Sets whether Nav Marker becomes visible when a player passes the Line of Sight to Player filter or it becomes visible when the player fails that filter.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Nav Marker
Nav Marker
Yes
Which nav marker is affected by this node.
Negate
Boolean
Yes
This filter's Set node must active for negate to work. If true, filter works when the opposite of it's defined occurs. If false, filter works as defined.
(none)
Contributors
AddiCt3d 2CHa0s