On Object Exited Area
Last updated
Last updated
Event called when an object exits the Area Monitor's boundary. Returns which object has exited the boundary.
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Area Monitor
Area Monitor
Yes
The Area Monitor to check when objects exit.
Object
Object
Which object exited the Area Monitor.
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