Executes a physics raycast command that collides with the static player movement environment from the look direction of a player.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Player
Yes
Player to use for look to get static raycast result.
Hit Position
Vector3
Position, if any, where raycast collides with static object.
Normal
Normalized vector based on Hit Position.
Hit Detected
Boolean
TRUE if raycast has collided with a dynamic object.
Contributors
AddiCt3d 2CHa0s Okom Jordan9232
Last updated 5 months ago