Executes a physics raycast command that collides with dynamic objects.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Start Position
Vector3
Yes
Position at which to start raycast.
End Position
Position at which to end raycast.
Hit Position
Position where the raycast hits a dynamic object.
Hit Object
Object
Dynamic object, if any, that raycast collides with.
Hit Detected
Boolean
TRUE if raycast has collided with a dynamic object.
Contributors
AddiCt3d 2CHa0s Okom Jordan9232
Last updated 5 months ago