> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/math/get-dynamic-object-raycast-result.md).

# Get Dynamic Object Raycast Result

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-8fac098354312c5154a62c8e7537af23795ac127%2Fget-dynamic-object-raycast-result.png?alt=media)

## Description

Executes a physics raycast command that collides with dynamic objects.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

## Inputs

| Input          | Type    | Required | Description                         |
| -------------- | ------- | -------- | ----------------------------------- |
| Start Position | Vector3 | Yes      | Position at which to start raycast. |
| End Position   | Vector3 | Yes      | Position at which to end raycast.   |

## Outputs

| Output       | Type    | Description                                         |
| ------------ | ------- | --------------------------------------------------- |
| Hit Position | Vector3 | Position where the raycast hits a dynamic object.   |
| Hit Object   | Object  | Dynamic object, if any, that raycast collides with. |
| Hit Detected | Boolean | TRUE if raycast has collided with a dynamic object. |

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**Contributors**

AddiCt3d 2CHa0s\
Okom\
Jordan9232
