# Get Static Movement Raycast Result

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-6274141c46806f37d8812852892c06db3ef1b72d%2Fget-static-movement-raycast-result.png?alt=media)

## Description

Executes a physics raycast command that collides with the static player movement environment.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

## Inputs

| Input          | Type    | Required | Description                         |
| -------------- | ------- | -------- | ----------------------------------- |
| Start Position | Vector3 | Yes      | Position at which to start raycast. |
| End Position   | Vector3 | Yes      | Position at which to end raycast.   |

## Outputs

| Output       | Type    | Description                               |
| ------------ | ------- | ----------------------------------------- |
| Hit Position | Vector3 | Position, if any, where raycast collides. |
| Normal       | Vector3 | Normalized vector based on Hit Position.  |
| Hit Detected | Boolean | TRUE if raycast has collided.             |

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**Contributors**

AddiCt3d 2CHa0s\
Okom\
Jordan9232
