Get Static Movement Raycast Result

Description

Executes a physics raycast command that collides with the static player movement environment.

Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

Inputs

Input
Type
Required
Description

Start Position

Vector3

Yes

Position at which to start raycast.

End Position

Vector3

Yes

Position at which to end raycast.

Outputs

Output
Type
Description

Hit Position

Vector3

Position, if any, where raycast collides.

Normal

Vector3

Normalized vector based on Hit Position.

Hit Detected

Boolean

TRUE if raycast has collided.

Contributors

AddiCt3d 2CHa0s Okom Jordan9232

Last updated