Executes a physics raycast command that collides with dynamic objects from the look direction of a player.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Player
Yes
Player to use for look to get dynamic raycast result.
Hit Position
Vector3
Position, if any, where raycast collides with dynamic object.
Normal
Normalized vector based on Hit Position.
Hit Object
Object
Dynamic object, if any, that raycast collides with.
Hit Detected
Boolean
TRUE if raycast has collided with a dynamic object.
Contributors
AddiCt3d 2CHa0s Okom Jordan9232
Last updated 5 months ago