> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/math/get-player-look-dynamic-raycast-result.md).

# Get Player Look Dynamic Raycast Result

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-e014d0317604e38872874ddb6690115b3371c6fa%2Fget-player-look-dynamic-raycast-result.png?alt=media)

## Description

Executes a physics raycast command that collides with dynamic objects from the look direction of a player.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

## Inputs

| Input  | Type   | Required | Description                                           |
| ------ | ------ | -------- | ----------------------------------------------------- |
| Player | Player | Yes      | Player to use for look to get dynamic raycast result. |

## Outputs

| Output       | Type    | Description                                                   |
| ------------ | ------- | ------------------------------------------------------------- |
| Hit Position | Vector3 | Position, if any, where raycast collides with dynamic object. |
| Normal       | Vector3 | Normalized vector based on Hit Position.                      |
| Hit Object   | Object  | Dynamic object, if any, that raycast collides with.           |
| Hit Detected | Boolean | TRUE if raycast has collided with a dynamic object.           |

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**Contributors**

AddiCt3d 2CHa0s\
Okom\
Jordan9232
