> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/ai/squad-overrides-spawn-area.md).

# Squad Overrides Spawn Area

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-2a857181fc97a46eb1a766fb48c227f9911f764a%2Fsquad-overrides-spawn-area.png?alt=media)

## Description

Returns *Squad Overrides* for the Spawn Area located at the *Target Location AI Spawner* when a squad spawns. When this override is applied to a *Squad Definition*, AI will spawn at the location of *Target Location AI Spawner*.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input                      | Type   | Required | Description                                  |
| -------------------------- | ------ | -------- | -------------------------------------------- |
| Target Location AI Spawner | Object | Yes      | The AI Spawner that the squad will spawn at. |

## Outputs

| Output          | Type            | Description                                                                     |
| --------------- | --------------- | ------------------------------------------------------------------------------- |
| Squad Overrides | Squad Overrides | Replaces squad's default AI Spawner location with the input Spawner's location. |

\
\
**Contributors**

AddiCt3d 2CHa0s\
Okom\
Jordan9232
