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Scripting nodes in the INVENTORY EQUIPMENT category on Halo Infinite.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Player
Object
Yes
Which player to give ammo to.
Equipment Type
Equipment Type
Yes
Which type of equipment to give to player
N/A
N/A
N/A
Contributors
AddiCt3d 2CHa0s

Equipment
Object
Yes
Which equipment to get type from.
Equipment Type
Equipment Type
What type of equipment it is.
Is Powerup
Boolean
True if the equipment came from a powerup.

Player
Object
Yes
Which player to check grenade count on.
Grenade Type
Grenade Type
Yes
Which type of grenades to check for.
Grenade Count
Number
How many grenades of they type player is holding.

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Player
Object
Yes
Which player to check for equipment.
Equipment Type
Equipment Type
Yes
Which type of equipment to check for.
Is Holding Equipment Type
Boolean
True if the player is holding that equipment type.
Contributors
AddiCt3d 2CHa0s

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Equipment A
Equipment Type
Yes
An Equipment to compare type to.
Equipment B
Equipment Type
Yes
An Equipment to compare type to.
Are Same Equipment Type
Boolean
True if both Equipment are the same type.
Contributors
AddiCt3d 2CHa0s

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Player
Object
Yes
Which player to give equipment charges to.
N/A
N/A
N/A
Contributors
AddiCt3d 2CHa0s

Player
Object
Yes
Which player to give equipment charges to.
Charge Count
Number
Yes
How many equipment charges to give to player.
N/A
N/A
N/A

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Player
Object
Yes
Which player to give ammo to.
Grenade Type
Grenade Type
Yes
What type of grenade to adjust count of.
Refill Percent
Number
Yes
N/A
N/A
N/A
Contributors
AddiCt3d 2CHa0s

Get the number of grenades of the Grenade Type that the Player will currently respawn with. This number may change throughout the game as traits or other modifiers are applied.
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Contributors
AddiCt3d 2CHa0s
How many grenades to give or take from player.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Player
Object
Yes
Which player to remove equipment from.
N/A
N/A
N/A
Contributors
AddiCt3d 2CHa0s

Player
Object
Yes
Which player to check grenades.
Grenade Type
Grenade Type
Yes
Which type of grenade to check for.
Loadout Grenade Count
Number
How many grenades of that type player will respawn with.

Player
Object
Yes
Which player to remove all grenades from.
N/A
N/A
N/A

Returns the number of charges remaining for a Player's equipment. Returns 0 if the Player is not holding any equipment.
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Contributors
AddiCt3d 2CHa0s
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Player
Object
Yes
Which player to adjust charges for.
Charge Count
Number
Yes
How many charges to give or take away from player.
N/A
N/A
N/A
Contributors
AddiCt3d 2CHa0s

Player
Object
Yes
Which player to check for equipment charges.
Charge Count
Number
How many charges player has on their equipment.

Refills the Player's grenade inventory up to the loadout maximum for each grenade type
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Contributors
AddiCt3d 2CHa0s
Player
Object
Yes
Which player to give grenades to.
N/A
N/A
N/A

Returns true if the Player is holding any equipment. Additional pins provide some details about the equipment held.
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Contributors
AddiCt3d 2CHa0s
Player
Object
Yes
Which player to check for equipment.
Is Holding Any Equipment
Boolean
True if player is holding an equipment.
Is Holding Powerup
Boolean
True if equipment player is holding was a powerup.
Equipment Type
Equipment Type
What type of equipment it is.
