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On Capture Zone Capture Reset

Description

Event called whenever any Capturable Zone's capture progress is reduced to 0 by something other than the Controlling Team. This is almost always due to Control Decay in an unoccupied zone in 2-team games. See On Generic Capture Zone Capture Secured for when the owning team successfully defends their own zone.

Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

Outputs

Output
Type
Description

Controlling Team

Team

Team that owns the zone.

Capture Team

Team

The team whose capture attempt progress was reset.

Capturable Zone

Object

The zone that was just reset.

Contributors

AddiCt3d 2CHa0s