# Trait: Melee Damage

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-cbff6583f1837ea1c3836b808741dd6333904fdd%2Ftrait-melee-damage.png?alt=media)

## Description

Affects how much damage a player deals with their melee attacks. A Scalar of 1.0 is default. Higher values mean the player deals more damage.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input  | Type              | Required | Description                 |
| ------ | ----------------- | -------- | --------------------------- |
| Scalar | Number (0.0 - 10) | Yes      | What percentage of default. |

## Outputs

| Output | Type  | Description         |
| ------ | ----- | ------------------- |
| Trait  | Trait | Outputs this trait. |

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**Contributors**

AddiCt3d 2CHa0s
