# On Vehicle Hijacked By AI

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-457484c543b876efe2fb1040e93d685e63365feb%2Fon-vehicle-hijacked-by-ai.png?alt=media)

## Description

Event called when an AI unit hijacks a vehicle

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input  | Type | Required | Description |
| ------ | ---- | -------- | ----------- |
| (none) | N/A  | N/A      |             |

## Outputs

| Output        | Type   | Description                        |
| ------------- | ------ | ---------------------------------- |
| Entering Unit | Object | Which AI has hijacked the vehicle. |
| Vehicle       | Object | Which vehicle was hijacked.        |

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**Contributors**

AddiCt3d 2CHa0s
