# On Object Exited Area

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-11c8a9122487dcec20889c41b028f7a8e80a12ab%2Fon-object-exited-area.png?alt=media)

## Description

Event called when an object exits the Area Monitor's boundary. Returns which object has exited the boundary.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input        | Type         | Required | Description                                  |
| ------------ | ------------ | -------- | -------------------------------------------- |
| Area Monitor | Area Monitor | Yes      | The Area Monitor to check when objects exit. |

## Outputs

| Output | Type   | Description                           |
| ------ | ------ | ------------------------------------- |
| Object | Object | Which object exited the Area Monitor. |

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**Contributors**

AddiCt3d 2CHa0s
