# On Object Destroyed

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-fcd8dc00cf914abe13d6da41921f63a9fbd4f30b%2Fon-object-destroyed.png?alt=media)

## Description

Event called when the Object is destroyed or despawned

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input  | Type   | Required | Description                             |
| ------ | ------ | -------- | --------------------------------------- |
| Object | Object | Yes      | Which Object to monitor when destroyed. |

## Outputs

| Output | Type | Description |
| ------ | ---- | ----------- |
| (none) | N/A  | N/A         |

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**Contributors**

AddiCt3d 2CHa0s
