# On Player Joined

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-35b906d72bf15beba6f440259d21c937d37424dc%2Fon-player-joined.png?alt=media)

## Description

Event called when a player has joined and is acive in the game. Joined In Progress will be true if the match had already started when the player joined.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output             | Type    | Description                                             |
| ------------------ | ------- | ------------------------------------------------------- |
| Player             | Object  | The player who has joined the game.                     |
| Joined In Progress | Boolean | TRUE if player joins when the game has already started. |

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**Contributors**

AddiCt3d 2CHa0s
