# On Oddball Incoming

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-1d05df2c8b29e962e44721116797c5289170500a%2Fon-oddball-incoming.png?alt=media)

## Description

Event called whenever the Oddball enters an Incoming state. Does not fire if the Incoming state is disabled.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output         | Type   | Description                                    |
| -------------- | ------ | ---------------------------------------------- |
| Incoming Time  | Number | How many seconds before Oddball will spawn in. |
| Oddball Object | Object | The oddball getting ready to spawn in.         |

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**Contributors**

AddiCt3d 2CHa0s
