# On Weapon Added

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-62fb4d3aeb39fbb6ab63802dfe866acc129ce051%2Fon-weapon-added.png?alt=media)

## Description

Event called when a weapon is added to a player's inventory. Ammo refills for a weapon a player is already holding will NOT trigger this event.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string..

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output           | Type   | Description                   |
| ---------------- | ------ | ----------------------------- |
| Acquiring Player | Object | Which player gained a weapon. |
| Weapon           | Object | Which weapon player gained.   |

\
\
**Contributors**

AddiCt3d 2CHa0s
