# On Equipment Pickup

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-07216f8a2ac588822032f5d8912424c76001b5f1%2Fon-equipment-pickup.png?alt=media)

## Description

Event called when a player picks up equipment. Unlike the **On Weapon Pickup** event, ammo refills DO trigger this event.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output             | Type           | Description                                      |
| ------------------ | -------------- | ------------------------------------------------ |
| Acquiring Player   | Object         | Which player picked up the equipment.            |
| Equipment Type     | Equipment Type | Which equipment player picked up.                |
| Equipment Position | Vector3        | Location Equipment was at when it was picked up. |

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**Contributors**

AddiCt3d 2CHa0s
